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Copy pathAlienBaseState.cpp
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113 lines (101 loc) · 3.51 KB
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/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AlienBaseState.h"
#include <sstream>
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "GeoscapeState.h"
#include "Globe.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/Region.h"
#include "../Ruleset/RuleRegion.h"
#include "../Savegame/AlienBase.h"
#include "../Engine/Options.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Aliens Base discovered window.
* @param game Pointer to the core game.
* @param base Pointer to the alien base to get info from.
* @param state Pointer to the Geoscape.
*/
AlienBaseState::AlienBaseState(Game *game, AlienBase *base, GeoscapeState *state) : State(game), _state(state), _base(base)
{
// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnOk = new TextButton(50, 12, 135, 180);
_txtTitle = new Text(320, 60, 0, 64);
add(_window);
add(_btnOk);
add(_txtTitle);
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
// Set up objects
_window->setColor(Palette::blockOffset(15)-1);
_window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR"));
_btnOk->setColor(Palette::blockOffset(15)-1);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&AlienBaseState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&AlienBaseState::btnOkClick, (SDLKey)Options::getInt("keyOk"));
_btnOk->onKeyboardPress((ActionHandler)&AlienBaseState::btnOkClick, (SDLKey)Options::getInt("keyCancel"));
_txtTitle->setColor(Palette::blockOffset(8)+5);
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setBig();
_txtTitle->setWordWrap(true);
bool set(false);
for (std::vector<Region*>::iterator k = _game->getSavedGame()->getRegions()->begin(); k != _game->getSavedGame()->getRegions()->end(); ++k)
{
if((*k)->getRules()->insideRegion(_base->getLongitude(), _base->getLatitude()))
{
std::wstringstream ss;
ss << _game->getLanguage()->getString("STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN")
<< _game->getLanguage()->getString((*k)->getRules()->getType());
_txtTitle->setText(ss.str());
set = true;
}
}
if(!set)
{
std::wstringstream ss;
ss << _game->getLanguage()->getString("STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN")
<< _game->getLanguage()->getString("STR_UNKNOWN");
_txtTitle->setText(ss.str());
}
}
/**
*
*/
AlienBaseState::~AlienBaseState()
{
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void AlienBaseState::btnOkClick(Action *)
{
_state->timerReset();
_state->getGlobe()->center(_base->getLongitude(), _base->getLatitude());
_game->popState();
}
}