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Copy pathMusic.cpp
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117 lines (108 loc) · 2.36 KB
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/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Music.h"
#include "Exception.h"
#include "Options.h"
#include "Logger.h"
#include "Language.h"
#include "Adlib/adlplayer.h"
namespace OpenXcom
{
/**
* Initializes a new music track.
*/
Music::Music() : _music(0)
{
}
/**
* Deletes the loaded music content.
*/
Music::~Music()
{
#ifndef __NO_MUSIC
stop();
Mix_FreeMusic(_music);
#endif
}
/**
* Loads a music file from a specified filename.
* @param filename Filename of the music file.
*/
void Music::load(const std::string &filename)
{
#ifndef __NO_MUSIC
// SDL only takes UTF-8 filenames
// so here's an ugly hack to match this ugly reasoning
std::string utf8 = Language::wstrToUtf8(Language::fsToWstr(filename));
_music = Mix_LoadMUS(utf8.c_str());
if (_music == 0)
{
throw Exception(Mix_GetError());
}
#endif
}
/**
* Loads a music file from a specified memory chunk.
* @param data Pointer to the music file in memory
* @param size Size of the music file in bytes.
*/
void Music::load(const void *data, size_t size)
{
#ifndef __NO_MUSIC
SDL_RWops *rwops = SDL_RWFromConstMem(data, size);
_music = Mix_LoadMUS_RW(rwops);
SDL_FreeRW(rwops);
if (_music == 0)
{
throw Exception(Mix_GetError());
}
#endif
}
/**
* Plays the contained music track.
* @param loop Amount of times to loop the track. -1 = infinite
*/
void Music::play(int loop) const
{
#ifndef __NO_MUSIC
if (!Options::mute)
{
stop();
if (_music != 0 && Mix_PlayMusic(_music, loop) == -1)
{
Log(LOG_WARNING) << Mix_GetError();
}
}
#endif
}
/**
* Stops all music playing.
*/
void Music::stop()
{
#ifndef __NO_MUSIC
if (!Options::mute)
{
func_mute();
Mix_HookMusic(NULL, NULL);
Mix_HaltMusic();
}
#endif
}
}