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Copy pathResearchState.cpp
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208 lines (185 loc) · 6.78 KB
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/*
* Copyright 2010-2012 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ResearchState.h"
#include <sstream>
#include "../Engine/Game.h"
#include "../Engine/Screen.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Interface/TextList.h"
#include "../Savegame/Base.h"
#include "NewResearchListState.h"
#include "../Savegame/ResearchProject.h"
#include "../Ruleset/RuleResearch.h"
#include "ResearchInfoState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Research screen.
* @param game Pointer to the core game.
* @param base Pointer to the base to get info from.
*/
ResearchState::ResearchState(Game *game, Base *base) : State(game), _base(base)
{
// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnNew = new TextButton(148, 16, 8, 176);
_btnOk = new TextButton(148, 16, 164, 176);
_txtTitle = new Text(310, 16, 5, 8);
_txtAvailable = new Text(150, 9, 10, 24);
_txtAllocated = new Text(150, 9, 160, 24);
_txtSpace = new Text(300, 9, 10, 34);
_txtProject = new Text(110, 16, 10, 44);
_txtScientists = new Text(110, 16, 120, 44);
_txtProgress = new Text(80, 9, 230, 44);
_lstResearch = new TextList(288, 112, 8, 62);
// back up palette in case we're being called from Geoscape!
memcpy(_oldPalette, _game->getScreen()->getPalette(), 256*sizeof(SDL_Color));
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_1")->getColors());
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(1)), Palette::backPos, 16);
add(_window);
add(_btnNew);
add(_btnOk);
add(_txtTitle);
add(_txtAvailable);
add(_txtAllocated);
add(_txtSpace);
add(_txtProject);
add(_txtScientists);
add(_txtProgress);
add(_lstResearch);
// Set up objects
_window->setColor(Palette::blockOffset(13)+10);
_window->setBackground(_game->getResourcePack()->getSurface("BACK05.SCR"));
_btnNew->setColor(Palette::blockOffset(15)+6);
_btnNew->setText(_game->getLanguage()->getString("STR_NEW_PROJECT"));
_btnNew->onMouseClick((ActionHandler)&ResearchState::btnNewClick);
_btnOk->setColor(Palette::blockOffset(15)+6);
_btnOk->setText(_game->getLanguage()->getString("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&ResearchState::btnOkClick);
_txtTitle->setColor(Palette::blockOffset(13)+10);
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setText(_game->getLanguage()->getString("STR_CURRENT_RESEARCH"));
_txtAvailable->setColor(Palette::blockOffset(13)+10);
_txtAvailable->setSecondaryColor(Palette::blockOffset(13));
_txtAllocated->setColor(Palette::blockOffset(13)+10);
_txtAllocated->setSecondaryColor(Palette::blockOffset(13));
_txtSpace->setColor(Palette::blockOffset(13)+10);
_txtSpace->setSecondaryColor(Palette::blockOffset(13));
_txtProject->setColor(Palette::blockOffset(13)+10);
_txtProject->setWordWrap(true);
_txtProject->setText(_game->getLanguage()->getString("STR_RESEARCH_PROJECT"));
_txtScientists->setColor(Palette::blockOffset(13)+10);
_txtScientists->setWordWrap(true);
_txtScientists->setText(_game->getLanguage()->getString("STR_SCIENTISTS_ALLOCATED_UC"));
_txtProgress->setColor(Palette::blockOffset(13)+10);
_txtProgress->setText(_game->getLanguage()->getString("STR_PROGRESS"));
_lstResearch->setColor(Palette::blockOffset(15)+6);
_lstResearch->setArrowColor(Palette::blockOffset(13)+10);
_lstResearch->setColumns(3, 158, 62, 66);
_lstResearch->setSelectable(true);
_lstResearch->setBackground(_window);
_lstResearch->setMargin(2);
_lstResearch->onMouseClick((ActionHandler)&ResearchState::onSelectProject);
fillProjectList();
}
/**
*
*/
ResearchState::~ResearchState()
{
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void ResearchState::btnOkClick(Action *)
{
// restore palette
_game->setPalette(_oldPalette);
_game->popState();
}
/**
* Returns to the previous screen.
* @param action Pointer to an action.
*/
void ResearchState::btnNewClick(Action *)
{
_game->pushState(new NewResearchListState(_game, _base));
}
/**
* Display list of possible ResearchProject
* @param action Pointer to an action.
*/
void ResearchState::onSelectProject(Action *)
{
const std::vector<ResearchProject *> & baseProjects(_base->getResearch());
_game->pushState(new ResearchInfoState(_game, _base, baseProjects[_lstResearch->getSelectedRow()]));
}
/**
* Init State
*/
void ResearchState::init()
{
fillProjectList();
}
/**
* Fill list with Base ResearchProject. Also update count of available lab space and available/allocated scientist.
*/
void ResearchState::fillProjectList()
{
const std::vector<ResearchProject *> & baseProjects(_base->getResearch());
_lstResearch->clearList();
for(std::vector<ResearchProject *>::const_iterator iter = baseProjects.begin (); iter != baseProjects.end (); ++iter)
{
std::wstringstream sstr;
sstr << (*iter)->getAssigned ();
const RuleResearch *r = (*iter)->getRules();
if((*iter)->getRules()->getStringTemplate().size() == 0)
{
std::wstring wstr = _game->getLanguage()->getString(r->getName ());
_lstResearch->addRow(3, wstr.c_str(), sstr.str().c_str(), _game->getLanguage()->getString((*iter)->getResearchProgress()).c_str());
}
else
{
std::wstring ss;
for(size_t st = 0; st != (*iter)->getRules()->getStringTemplate().size(); ++st)
{
ss += _game->getLanguage()->getString((*iter)->getRules()->getStringTemplate().at(st));
}
_lstResearch->addRow(3, ss.c_str(), sstr.str().c_str(), _game->getLanguage()->getString((*iter)->getResearchProgress()).c_str());
}
}
std::wstringstream ss;
ss << _game->getLanguage()->getString("STR_SCIENTISTS_AVAILABLE") << L'\x01' << _base->getAvailableScientists();
_txtAvailable->setText(ss.str());
std::wstringstream ss2;
ss2 << _game->getLanguage()->getString("STR_SCIENTISTS_ALLOCATED") << L'\x01' << _base->getAllocatedScientists();
_txtAllocated->setText(ss2.str());
std::wstringstream ss3;
ss3 << _game->getLanguage()->getString("STR_LABORATORY_SPACE_AVAILABLE") << L'\x01' << _base->getFreeLaboratories();
_txtSpace->setText(ss3.str());
}
}