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Enabling the Phantom Camera plugin forces the godot editor to constantly redraw #649

Description

@dicemaster5

Issue description

When enabling the Phantom Camera plugin, the editor will never stop redrawing itself causing a constant high GPU usage even when a empty scene is open with no camera.

System Inforamtion:
Godot v4.6.2.stable - Windows 11 (build 26200) - Multi-window, 2 monitors - Direct3D 12 (Mobile) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA; 32.0.15.9636) - AMD Ryzen 9 8945HS w/ Radeon 780M Graphics (16 threads) - 15.29 GiB memory

Steps to reproduce

  1. In a new empty project
  2. Enable the Update spinner in Editor Settings > Interface > Editor > Show Update Spinned > Enabled
  3. Install the Phantom Camera plugin
  4. Enable the Phatom Camera plugin in project settings > Plugins
  5. Observe the update spinner in the right hand corner of the Editor constantly spinning
  6. Observe the GPU utilisation increase and never lower in the Windows task manager

(Optional) Minimal reproduction project

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