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Quest items #31

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@dodonator

The item class should has a "quest_item" attribute which makes an item undroppable/undestroyable (and sets its weight to 0, see #30) to make sure the player doesn't softlock themselves.

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  1. dodonator commented on Apr 3, 2025

    @dodonator
    MemberAuthor

    Maybe we could do something clever with decorators?

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