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Eric suggested that we don't need a separate branch for this; sounds
fine to me. It should still be possible to do the backport in stages,
though. Something like the following?
(1) Check in David Gay's code plus necessary build changes,
configuration steps, etc; conversions still use the old code.
(2) Switch to using the new code for float -> string (str, repr, float
formatting) and string -> float conversions (float, complex
constructors, numeric literals in Python code). [Substeps?]
(3) Fix up builtin round function to use the new code.
(4) Make any necessary fixes to the documentation. (Raymond, I assume
you'll take care of the whatsnew changes when the time comes?)
(1), (3) and (4) should be straightforward. (2) is where most of the
work is, I think. I think it should be possible to do the stage (2)
work in pieces without breaking too much.
Some key revision numbers from the py3k short float repr, for reference:
r71663: include Gay's code, build and configure fixes
r71723: backout SSE2 detection code added in r71663
r71665: rewrite of float formatting code to use Gay's code
Backported most of r71663 and r71723 to trunk in:
r75651: Add dtoa.c, dtoa.h, update license.
r75658: configuration changes - detect float endianness,
add functions to get and set x87 control word, and
determine when short float repr can be used.
I think the next step on my side is to remove _PyOS_double_to_string,
and make all of the internal code call PyOS_double_to_string. The
distinction is that _PyOS_double_to_string gets passed a buffer and
length, but PyOS_double_to_string returns allocated memory that must be
freed. David Gay's code (_Py_dg_dtoa) returns allocated memory, so
that's the easiest interface to propagate internally.
That's the approach we used in the py3k branch. I'll start work on it.
So Mark's work should be mostly config stuff and hooking up Gay's code
to PyOS_double_to_string. I think it will basically match the py3k version.
The existing _PyOS_double_to_string will become the basis for the
fallback code for use when PY_NO_SHORT_FLOAT_REPR is defined (and it
will then be renamed PyOS_double_to_string and have its signature
changed to match).
One issue occurs to me: should the backport change the behaviour of the
round function?
In py3k, round consistently uses round-half-to-even for halfway cases.
In trunk, round semi-consistently uses round-half-away-from-zero (and
this is documented). E.g., round(1.25, 1) will give 1.2 in py3k and
(usually) 1.3 in trunk.
I definitely want to use Gay's code for round in 2.7, since having round
work sensibly is part of the motivation for the backport in the first
place. But this naturally leads to a round-half-to-even version of
round, since the Python-adapted version of Gay's code isn't capable of
doing anything other than round-half-to-even at the moment.
Options:
(1) change round in 2.7 to do round-half-to-even. This is easy,
natural, and means that round will agree with float formatting
(which does round-half-to-even in both py3k and trunk). But it
may break existing applications. However: (a) those applications
would need fixing anyway to work with py3k, and (b) I have little
sympathy for people depending on behaviour of rounding of
*binary* floats for halfway *decimal* cases. (Decimal is another
matter, of course: there it's perfectly reasonable to expect
guaranteed rounding behaviour.)
It's more complicated than that, though, since if rounding
becomes round-half-to-even for floats, it should also change
for integers, Fractions, etc.
(2) have round stick with round-half-away-from-zero. This may be
awkward to implement (though I have some half-formed ideas about
how to make it work), and would lead to round occasionally not
agreeing with float formatting. For example:
r75720: Backport py3k version of pystrtod.c to trunk. There are still
some (necessary) differences between the two versions, which
should become unnecessary once everything else is hooked up.
The differences should be re-examined later.
Should we also do that as part of this exercise? Or should it be another
issue, or not done at all?
I'd definitely like to remove the f to g conversion in trunk. I don't
see any great need to open a separate issue for that. (Was there one
already for the py3k removal?)
Here's a patch for correctly-rounded round in trunk. This patch doesn't
change the rounding behaviour between 2.6 and 2.7: it's still doing
round-half-away-from-zero instead of round-half-even. It was necessary to
detect and treat halfway cases specially to make this work. Removing this
special case code would be easy, so we can decide later whether it's worth
changing round to do round-half-to-even for 2.7.
I want to let this sit for a couple of days before I apply it.
r76465 removes the fixed-length buffer for formatting floats, hence
removes the restriction on the precision. This should make removal of
the %f -> %g switch straightforward.
The only remaining documentation issues I'm aware of are in Doc/tutorial/floatingpoint.rst. I think Raymond is going to update this
to match the py3k version.
I'll call this done, then! Thanks for all your help.
Wondered if you guys had heard of some recent advances in the state of the art in this field. I'm sure you have, but thought I'd link it here anywhere.
Quote taken from this article (which links to relevant papers):
In 2010, Florian Loitsch published a wonderful paper in PLDI, "Printing floating-point numbers quickly and accurately with integers", which represents the biggest step in this field in 20 years: he mostly figured out how to use machine integers to perform accurate rendering! Why do I say "mostly"? Because although Loitsch's "Grisu3" algorithm is very fast, it gives up on about 0.5% of numbers, in which case you have to fall back to Dragon4 or a derivative.
If you're a language runtime author, the Grisu algorithms are a big deal: Grisu3 is about 5 times faster than the algorithm used by printf in GNU libc, for instance. A few language implementors have already taken note: Google hired Loitsch, and the Grisu family acts as the default rendering algorithms in both the V8 and Mozilla Javascript engines (replacing David Gay's 17-year-old dtoa code). Loitsch has kindly released implementations of his Grisu algorithms as a library named double-conversion.
Activity
mdickinson commentedon Oct 13, 2009
See the thread starting at:
http://mail.python.org/pipermail/python-dev/2009-October/092958.html
Eric suggested that we don't need a separate branch for this; sounds
fine to me. It should still be possible to do the backport in stages,
though. Something like the following?
(1) Check in David Gay's code plus necessary build changes,
configuration steps, etc; conversions still use the old code.
(2) Switch to using the new code for float -> string (str, repr, float
formatting) and string -> float conversions (float, complex
constructors, numeric literals in Python code). [Substeps?]
(3) Fix up builtin round function to use the new code.
(4) Make any necessary fixes to the documentation. (Raymond, I assume
you'll take care of the whatsnew changes when the time comes?)
(1), (3) and (4) should be straightforward. (2) is where most of the
work is, I think. I think it should be possible to do the stage (2)
work in pieces without breaking too much.
mdickinson commentedon Oct 24, 2009
Some key revision numbers from the py3k short float repr, for reference:
r71663: include Gay's code, build and configure fixes
r71723: backout SSE2 detection code added in r71663
r71665: rewrite of float formatting code to use Gay's code
Backported most of r71663 and r71723 to trunk in:
r75651: Add dtoa.c, dtoa.h, update license.
r75658: configuration changes - detect float endianness,
add functions to get and set x87 control word, and
determine when short float repr can be used.
Significant changes from r71663 not yet included:
mdickinson commentedon Oct 24, 2009
r75666: Add sys.float_repr_style attribute.
mdickinson commentedon Oct 24, 2009
r75672: temporarily disable the short float repr while we're putting
the pieces in place.
When testing, the disablement can be disabled (hah) by defining the
PY_SHORT_FLOAT_REPR preprocessor symbol, e.g. (on Unix) with
ericvsmith commentedon Oct 24, 2009
I think the next step on my side is to remove _PyOS_double_to_string,
and make all of the internal code call PyOS_double_to_string. The
distinction is that _PyOS_double_to_string gets passed a buffer and
length, but PyOS_double_to_string returns allocated memory that must be
freed. David Gay's code (_Py_dg_dtoa) returns allocated memory, so
that's the easiest interface to propagate internally.
That's the approach we used in the py3k branch. I'll start work on it.
So Mark's work should be mostly config stuff and hooking up Gay's code
to PyOS_double_to_string. I think it will basically match the py3k version.
The existing _PyOS_double_to_string will become the basis for the
fallback code for use when PY_NO_SHORT_FLOAT_REPR is defined (and it
will then be renamed PyOS_double_to_string and have its signature
changed to match).
mdickinson commentedon Oct 24, 2009
One issue occurs to me: should the backport change the behaviour of the
round function?
In py3k, round consistently uses round-half-to-even for halfway cases.
In trunk, round semi-consistently uses round-half-away-from-zero (and
this is documented). E.g., round(1.25, 1) will give 1.2 in py3k and
(usually) 1.3 in trunk.
I definitely want to use Gay's code for round in 2.7, since having round
work sensibly is part of the motivation for the backport in the first
place. But this naturally leads to a round-half-to-even version of
round, since the Python-adapted version of Gay's code isn't capable of
doing anything other than round-half-to-even at the moment.
Options:
(1) change round in 2.7 to do round-half-to-even. This is easy,
natural, and means that round will agree with float formatting
(which does round-half-to-even in both py3k and trunk). But it
may break existing applications. However: (a) those applications
would need fixing anyway to work with py3k, and (b) I have little
sympathy for people depending on behaviour of rounding of
*binary* floats for halfway *decimal* cases. (Decimal is another
matter, of course: there it's perfectly reasonable to expect
guaranteed rounding behaviour.)
(2) have round stick with round-half-away-from-zero. This may be
awkward to implement (though I have some half-formed ideas about
how to make it work), and would lead to round occasionally not
agreeing with float formatting. For example:
>>> '{0:.1f}'.format(1.25) '1.2' >>> round(1.25, 1) 1.3ericvsmith commentedon Oct 24, 2009
Adding tim_one as nosy. He'll no doubt have an opinion on rounding. And
hopefully he'll share it!
ericvsmith commentedon Oct 24, 2009
Another thing to consider is that in py3k we removed all conversions of
converting 'f' to 'g', such as this, from Objects/unicodeobject.c:
Should we also do that as part of this exercise? Or should it be another
issue, or not done at all?
rhettinger commentedon Oct 25, 2009
+1 on backporting the 'f' and 'g' work also.
We will be well served by getting the two
code bases ins-sync with one another.
Eliminating obscure differences makes it easier
to port code from 2.x to 3.x
mdickinson commentedon Oct 26, 2009
r75720: Backport py3k version of pystrtod.c to trunk. There are still
some (necessary) differences between the two versions, which
should become unnecessary once everything else is hooked up.
The differences should be re-examined later.
mdickinson commentedon Oct 26, 2009
[Eric, on removing f to g conversions]
I'd definitely like to remove the f to g conversion in trunk. I don't
see any great need to open a separate issue for that. (Was there one
already for the py3k removal?)
mdickinson commentedon Oct 26, 2009
Found it: issue bpo-5859 was opened for the removal of the f -> g conversion
in py3k. We could just add a note to that issue.
8 remaining items
mdickinson commentedon Oct 31, 2009
r75979: Deprecate PyOS_ascii_atof and PyOS_ascii_strtod; document
PyOS_double_to_string.
mdickinson commentedon Nov 3, 2009
Here's a patch for correctly-rounded round in trunk. This patch doesn't
change the rounding behaviour between 2.6 and 2.7: it's still doing
round-half-away-from-zero instead of round-half-even. It was necessary to
detect and treat halfway cases specially to make this work. Removing this
special case code would be easy, so we can decide later whether it's worth
changing round to do round-half-to-even for 2.7.
I want to let this sit for a couple of days before I apply it.
mdickinson commentedon Nov 18, 2009
r76373: Backport round.
mdickinson commentedon Nov 19, 2009
Short float repr is now enabled in r76379.
Misc/NEWS entries added/updated in r76411.
mdickinson commentedon Nov 23, 2009
r76465 removes the fixed-length buffer for formatting floats, hence
removes the restriction on the precision. This should make removal of
the %f -> %g switch straightforward.
mdickinson commentedon Nov 23, 2009
r76474: Remove %f -> %g switch.
mdickinson commentedon Nov 24, 2009
I think we're pretty much done here.
I'd still like to produce a more complete set of float formatting test
cases at some point (for both trunk and py3k), but that's a separate
activity.
Eric, Raymond: can you spot anything we've missed?
ericvsmith commentedon Nov 24, 2009
Thanks for tackling the last few bits, Mark. I think we're done,
although I admit I haven't verified what state the documentation is in.
I suggest we close this issue and if any problems occur open them as new
issues.
mdickinson commentedon Nov 25, 2009
Thanks, Eric.
The only remaining documentation issues I'm aware of are in
Doc/tutorial/floatingpoint.rst. I think Raymond is going to update this
to match the py3k version.
I'll call this done, then! Thanks for all your help.
voidspace commentedon Jun 29, 2011
Wondered if you guys had heard of some recent advances in the state of the art in this field. I'm sure you have, but thought I'd link it here anywhere.
Quote taken from this article (which links to relevant papers):
http://www.serpentine.com/blog/2011/06/29/here-be-dragons-advances-in-problems-you-didnt-even-know-you-had/
In 2010, Florian Loitsch published a wonderful paper in PLDI, "Printing floating-point numbers quickly and accurately with integers", which represents the biggest step in this field in 20 years: he mostly figured out how to use machine integers to perform accurate rendering! Why do I say "mostly"? Because although Loitsch's "Grisu3" algorithm is very fast, it gives up on about 0.5% of numbers, in which case you have to fall back to Dragon4 or a derivative.
If you're a language runtime author, the Grisu algorithms are a big deal: Grisu3 is about 5 times faster than the algorithm used by printf in GNU libc, for instance. A few language implementors have already taken note: Google hired Loitsch, and the Grisu family acts as the default rendering algorithms in both the V8 and Mozilla Javascript engines (replacing David Gay's 17-year-old dtoa code). Loitsch has kindly released implementations of his Grisu algorithms as a library named double-conversion.
mdickinson commentedon Jun 29, 2011
Hadn't seen that. Interesting!
rhettinger commentedon Jun 29, 2011
Thanks for the link :-)
amauryfa commentedon Jun 30, 2011
I've filed bpo-12450 to track this last idea.