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base repository: pmndrs/postprocessing
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  • 4 commits
  • 4 files changed
  • 3 contributors

Commits on Sep 27, 2026

  1. Bump pnpm/setup from 2 to 3

    Bumps [pnpm/setup](https://github.com/pnpm/setup) from 2 to 3.
    - [Release notes](https://github.com/pnpm/setup/releases)
    - [Commits](pnpm/setup@v2...v3)
    
    ---
    updated-dependencies:
    - dependency-name: pnpm/setup
      dependency-version: '3'
      dependency-type: direct:production
      update-type: version-update:semver-major
    ...
    
    Signed-off-by: dependabot[bot] <support@github.com>
    dependabot[bot] authored Sep 27, 2026
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Commits on Oct 1, 2026

  1. Also reset the vertex shader and UV_TRANSFORM define when clearing te…

    …xture
    
    The first version of this fix only null-guarded the uvTransform
    uniform assignment. That left EffectPass out of sync: clearing
    texture does not fire a change event unless setVertexShader() or
    setChanged() runs, so the compound material kept compiling with
    the UV_TRANSFORM code path and the now-null uvTransform uniform.
    On the next render, three.js's WebGLUniforms would read .elements
    off that null value and crash, just not at the assignment site.
    
    Mirror the non-null branch: delete the UV_TRANSFORM define and
    call setVertexShader(null) when the texture is cleared, so
    EffectPass recompiles without the stale uniform reference. Added a
    test that builds a real EffectPass around the effect and checks the
    compiled vertex shader no longer references UvTransform after the
    texture is cleared.
    Arthur031221 committed Oct 1, 2026
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Commits on Oct 2, 2026

  1. Merge pull request #752 from pmndrs/dependabot/github_actions/pnpm/se…

    …tup-3
    
    Bump pnpm/setup from 2 to 3
    vanruesc authored Oct 2, 2026
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  2. Merge pull request #753 from Arthur031221/fix/textureeffect-clear-tex…

    …ture-null
    
    Fix TextureEffect crash when clearing an existing texture
    vanruesc authored Oct 2, 2026
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