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author
Roberto De Ioris
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disabled unity build
1 parent b8f4f23 commit 1c4932f

130 files changed

Lines changed: 545 additions & 462 deletions

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‎Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.h‎

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#pragma once
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#include "UEPyModule.h"
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#if WITH_EDITOR
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#include "UnrealEnginePython.h"
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#include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h"
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typedef struct {
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typedef struct
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{
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PyObject_HEAD
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/* Type-specific fields go here. */
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UEdGraphPin *pin;
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/* Type-specific fields go here. */
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UEdGraphPin *pin;
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} ue_PyEdGraphPin;
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PyObject *py_ue_new_edgraphpin(UEdGraphPin *);

‎Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.h‎

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#pragma once
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#include "UnrealEnginePython.h"
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#include "UEPyModule.h"
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#include "Runtime/Core/Public/HAL/IConsoleManager.h"
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typedef struct
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{
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PyObject_HEAD
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/* Type-specific fields go here. */
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/* Type-specific fields go here. */
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} ue_PyIConsoleManager;
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class FPythonSmartConsoleDelegate : public FPythonSmartDelegate

‎Source/UnrealEnginePython/Private/Fbx/UEPyFbx.h‎

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#pragma once
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#if ENGINE_MINOR_VERSION > 12
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#include "UnrealEnginePython.h"
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#include "UEPyModule.h"
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#if WITH_EDITOR
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‎Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.cpp‎

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#if WITH_EDITOR
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#include "UEPyFbx.h"
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static PyMethodDef ue_PyFbxIOSettings_methods[] = {
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{ NULL } /* Sentinel */

‎Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.h‎

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#pragma once
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#include "UnrealEnginePython.h"
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#include "UEPyModule.h"
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#if WITH_EDITOR
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#include <fbxsdk.h>
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struct ue_PyFbxIOSettings {
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struct ue_PyFbxIOSettings
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{
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PyObject_HEAD
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/* Type-specific fields go here. */
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FbxIOSettings *fbx_io_settings;
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/* Type-specific fields go here. */
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FbxIOSettings *fbx_io_settings;
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};
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‎Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.h‎

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#pragma once
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#include "UnrealEnginePython.h"
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#include "UEPyModule.h"
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#if WITH_EDITOR
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#include <fbxsdk.h>
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struct ue_PyFbxImporter {
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struct ue_PyFbxImporter
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{
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PyObject_HEAD
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/* Type-specific fields go here. */
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FbxImporter *fbx_importer;
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/* Type-specific fields go here. */
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FbxImporter *fbx_importer;
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};
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‎Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.cpp‎

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#if WITH_EDITOR
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#include "UEPyFbx.h"
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static PyObject *py_ue_fbx_manager_set_io_settings(ue_PyFbxManager *self, PyObject *args)
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{

‎Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.h‎

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#pragma once
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#include "UnrealEnginePython.h"
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#include "UEPyModule.h"
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#if WITH_EDITOR
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#include <fbxsdk.h>
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struct ue_PyFbxManager {
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struct ue_PyFbxManager
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{
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PyObject_HEAD
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/* Type-specific fields go here. */
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FbxManager *fbx_manager;
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/* Type-specific fields go here. */
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FbxManager *fbx_manager;
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};
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‎Source/UnrealEnginePython/Private/Fbx/UEPyFbxMesh.cpp‎

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#if WITH_EDITOR
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#if ENGINE_MINOR_VERSION > 12
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#include "UEPyFbx.h"
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static PyObject *py_ue_fbx_mesh_get_polygon_count(ue_PyFbxMesh *self, PyObject *args)
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{
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return PyLong_FromLong(self->fbx_mesh->GetPolygonCount());

‎Source/UnrealEnginePython/Private/Fbx/UEPyFbxMesh.h‎

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#pragma once
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#include "UnrealEnginePython.h"
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#include "UEPyModule.h"
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#if WITH_EDITOR
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#if ENGINE_MINOR_VERSION > 12
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struct ue_PyFbxMesh
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{
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PyObject_HEAD
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/* Type-specific fields go here. */
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FbxMesh *fbx_mesh;
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/* Type-specific fields go here. */
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FbxMesh *fbx_mesh;
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};
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