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/
Chapter08
/
InputSystem.h
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Chapter08
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InputSystem.h
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//
----------------------------------------------------------------
//
From Game Programming in C++ by Sanjay Madhav
//
Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
//
Released under the BSD License
//
See LICENSE in root directory for full details.
//
----------------------------------------------------------------
#
pragma
once
#
include
<
SDL/SDL_scancode.h
>
//
The different button states
enum
ButtonState
{
ENone,
EPressed,
EReleased,
EHeld
};
//
Helper for Keyboard input
class
KeyboardState
{
public:
//
Friend so InputSystem can easily update it
friend
class
InputSystem
;
//
Get just the boolean true/false value of key
bool
GetKeyValue
(
int
keyCode)
const
;
//
Get a state based on current and previous frame
ButtonState
GetKeyState
(
int
keyCode)
const
;
private:
const
Uint8*
mCurrState
;
Uint8
mPrevState
[
SDL_NUM_SCANCODES
];
};
//
Wrapper that contains current state of input
struct
InputState
{
KeyboardState Keyboard;
};
class
InputSystem
{
public:
bool
Initialize
();
void
Shutdown
();
//
Called right before SDL_PollEvents loop
void
PrepareForUpdate
();
//
Called after SDL_PollEvents loop
void
Update
();
const
InputState&
GetState
()
const
{
return
mState
; }
private:
InputState
mState
;
};
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