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Scons: revert providing the number of logical processors as the number of maximum concurrent jobs to speed up builds by default (#13371)
Reverts #13226
Summary of the issue:
While building NVDA with multiple jobs leads to faster build times, it also leads to scrambled output which can be quite annoying when debugging.
Description of how this pull request fixes the issue:
Disable multiple jobs by default but warn users to run with -jX to get a faster build if applicable.
Copy file name to clipboardExpand all lines: user_docs/en/changes.t2t
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@@ -117,8 +117,8 @@ This ensures code will honor the Windows user setting for swapping the primary m
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- ``LOCALE_SLANGUAGE``, ``LOCALE_SLIST`` and ``LOCALE_SLANGDISPLAYNAME`` are removed from ``languageHandler`` - use members of ``languageHandler.LOCALE`` instead. (#12753)
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- Switched from Minhook to Microsoft Detours as a hooking library for NVDA. Hooking with this library is mainly used to aid the display model. (#12964)
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- ``winVersion.WIN10_RELEASE_NAME_TO_BUILDS`` is removed. (#13211)
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- SCons now builds with multiple concurrent jobs, equal to the number of logical processors in the system.
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This can dramatically decrease build times on multi core systems. (#13226)
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- SCons now warns to build with a number of jobs that is equal to the number of logical processors in the system.
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This can dramatically decrease build times on multi core systems. (#13226, #13371)
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- ``characterProcessing.SYMLVL_*`` constants are removed - please use ``characterProcessing.SymbolLevel.*`` instead. (#13248)
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- Functions ``loadState`` and ``saveState`` are removed from addonHandler - please use ``addonHandler.state.load`` and ``addonHandler.state.save`` instead. (#13245)
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- Moved the UWP/OneCore interaction layer of NVDAHelper [from C++/CX to C++/Winrt https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/move-to-winrt-from-cx]. (#10662)
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