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Copy pathUEPyViewport.cpp
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235 lines (163 loc) · 5.88 KB
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#include "UEPyViewport.h"
#if WITH_EDITOR
#include "LevelEditor.h"
#include "Editor/LevelEditor/Public/ILevelViewport.h"
#include "Editor/UnrealEd/Public/LevelEditorViewport.h"
#endif
#include "Slate/UEPySWidget.h"
// required for GEngine access
#include "Engine/Engine.h"
PyObject *py_unreal_engine_get_game_viewport_client(PyObject * self, PyObject * args)
{
UGameViewportClient *viewport_client = GEngine->GameViewport;
if (!viewport_client)
{
return PyErr_Format(PyExc_Exception, "no engine GameViewport found");
}
Py_RETURN_UOBJECT(GEngine->GameViewport);
}
#if WITH_EDITOR
PyObject *py_unreal_engine_get_editor_pie_game_viewport_client(PyObject * self, PyObject * args)
{
UGameViewportClient *viewport_client = GEditor->GameViewport;
if (!viewport_client)
{
return PyErr_Format(PyExc_Exception, "no editor GameViewport found");
}
Py_RETURN_UOBJECT(viewport_client);
}
PyObject *py_unreal_engine_editor_set_view_mode(PyObject * self, PyObject * args)
{
int mode;
if (!PyArg_ParseTuple(args, "i:editor_set_view_mode", &mode))
{
return NULL;
}
FLevelEditorModule &EditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
if (!EditorModule.GetFirstActiveViewport().IsValid())
return PyErr_Format(PyExc_Exception, "no active LevelEditor Viewport");
FLevelEditorViewportClient &viewport_client = EditorModule.GetFirstActiveViewport()->GetLevelViewportClient();
viewport_client.SetViewMode((EViewModeIndex)mode);
Py_RETURN_NONE;
}
PyObject *py_unreal_engine_editor_set_camera_speed(PyObject * self, PyObject * args)
{
int speed;
if (!PyArg_ParseTuple(args, "f:editor_set_camera_speed", &speed))
{
return NULL;
}
FLevelEditorModule &EditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
if (!EditorModule.GetFirstActiveViewport().IsValid())
return PyErr_Format(PyExc_Exception, "no active LevelEditor Viewport");
FLevelEditorViewportClient &viewport_client = EditorModule.GetFirstActiveViewport()->GetLevelViewportClient();
viewport_client.SetCameraSpeedSetting(speed);
Py_RETURN_NONE;
}
PyObject *py_unreal_engine_editor_set_view_location(PyObject * self, PyObject * args)
{
PyObject *py_vector;
if (!PyArg_ParseTuple(args, "O:editor_set_view_location", &py_vector))
{
return NULL;
}
ue_PyFVector *vector = py_ue_is_fvector(py_vector);
if (!vector)
return PyErr_Format(PyExc_Exception, "argument is not a FVector");
FLevelEditorModule &EditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
if (!EditorModule.GetFirstActiveViewport().IsValid())
return PyErr_Format(PyExc_Exception, "no active LevelEditor Viewport");
FLevelEditorViewportClient &viewport_client = EditorModule.GetFirstActiveViewport()->GetLevelViewportClient();
viewport_client.SetViewLocation(vector->vec);
Py_RETURN_NONE;
}
PyObject *py_unreal_engine_editor_set_view_rotation(PyObject * self, PyObject * args)
{
PyObject *py_rotator;
if (!PyArg_ParseTuple(args, "O:editor_set_view_rotation", &py_rotator))
{
return NULL;
}
ue_PyFRotator *rotator = py_ue_is_frotator(py_rotator);
if (!rotator)
return PyErr_Format(PyExc_Exception, "argument is not a FRotator");
FLevelEditorModule &EditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
if (!EditorModule.GetFirstActiveViewport().IsValid())
return PyErr_Format(PyExc_Exception, "no active LevelEditor Viewport");
FLevelEditorViewportClient &viewport_client = EditorModule.GetFirstActiveViewport()->GetLevelViewportClient();
viewport_client.SetViewRotation(rotator->rot);
Py_RETURN_NONE;
}
#endif
PyObject *py_ue_add_viewport_widget_content(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
PyObject *py_widget;
int z_order = 0;
if (!PyArg_ParseTuple(args, "O|i:add_viewport_widget_content", &py_widget, &z_order))
{
return NULL;
}
UGameViewportClient *viewport = ue_py_check_type<UGameViewportClient>(self);
if (!viewport)
{
UWorld *world = ue_py_check_type<UWorld>(self);
if (!world)
return PyErr_Format(PyExc_Exception, "object is not a GameViewportClient or a UWorld");
viewport = world->GetGameViewport();
if (!viewport)
return PyErr_Format(PyExc_Exception, "cannot retrieve GameViewportClient from UWorld");
}
TSharedPtr<SWidget> content = py_ue_is_swidget<SWidget>(py_widget);
if (!content.IsValid())
{
return nullptr;
}
viewport->AddViewportWidgetContent(content.ToSharedRef());
Py_RETURN_NONE;
}
PyObject *py_ue_remove_viewport_widget_content(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
PyObject *py_widget;
if (!PyArg_ParseTuple(args, "O:remove_viewport_widget_content", &py_widget))
{
return NULL;
}
UGameViewportClient *viewport = ue_py_check_type<UGameViewportClient>(self);
if (!viewport)
return PyErr_Format(PyExc_Exception, "object is not a GameViewportClient");
TSharedPtr<SWidget> content = py_ue_is_swidget<SWidget>(py_widget);
if (!content.IsValid())
{
return nullptr;
}
viewport->RemoveViewportWidgetContent(content.ToSharedRef());
Py_RETURN_NONE;
}
PyObject *py_ue_remove_all_viewport_widgets(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UGameViewportClient *viewport = ue_py_check_type<UGameViewportClient>(self);
if (!viewport)
return PyErr_Format(PyExc_Exception, "object is not a GameViewportClient");
viewport->RemoveAllViewportWidgets();
Py_RETURN_NONE;
}
PyObject *py_ue_game_viewport_client_set_rendering_flag(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
PyObject *py_bool;
if (!PyArg_ParseTuple(args, "O:game_viewport_client_set_rendering_flag", &py_bool))
{
return nullptr;
}
bool bEnabled = PyObject_IsTrue(py_bool) ? true : false;
UGameViewportClient *ViewportClient = ue_py_check_type<UGameViewportClient>(self);
if (!ViewportClient)
{
return PyErr_Format(PyExc_Exception, "object is not a UGameViewportClient");
}
ViewportClient->EngineShowFlags.Rendering = bEnabled;
Py_RETURN_NONE;
}