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GPU Multiview #16215

Description

@ada-tv

Multiview allows drawing stereo/quad views for XR, shadow cascades, shadow cubemaps, or reflection cubemaps onto the slices of an array/cube texture with a single render pass.

I want this so I can be lazy and don't have to manage separate render passes for OpenXR views while prototyping lol

  • Vulkan calls it multiview. At least 6 views are available with either KHR_multiview or core 1.1.
  • Metal calls it vertex amplification. Apple6 supports two views, Apple7+ supports up to 8.
  • DX12 calls it view instancing. There's three tiers of support, between emulated(?) view instancing and real hardware support.

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