LiteNetLibManager is a Unity networking library. LiteNetLibManager provides transport and message handling. LiteNetLibGameManager adds game sessions, scenes, network objects, RPCs, and state synchronization.
- Configure the game manager and assets.
- Create network identities and behaviours.
- Synchronize fields and lists or call RPCs.
- Read the game state sync workflow for packet behavior, layout requirements, and owner-only fields.
The connection walkthrough, object lifecycle walkthrough, and transport guide cover the underlying flow. Large update test results record the latest verified cases; the earlier Editor results remain available.