Concept
Emberwick is a top-down 2D stealth-puzzle game. You are a tiny candle spirit carrying a dwindling flame through a dark, wind-swept ruin. Light is both resource and danger: lit tiles reveal paths and wake sleeping shade-creatures, while darkness is safe but blind.
Core gameplay loop
- Survey the room by briefly flaring your flame (costs wax).
- Plan a route using light and shadow, avoiding shade patrol cones.
- Light braziers and melt wax seals to open the exit.
- Reach the exit with wax remaining, which scores the level and unlocks the next.
Target platform
Browser (HTML5 canvas/TypeScript), desktop and mobile touch, static-site hosted.
Art/style direction
Low-res pixel art with a warm-ember vs. cold-indigo palette, dynamic 2D lighting and a minimal chiptune ambient score.
Minimum viable feature set
- Grid movement, flame radius and wax meter
- 2 enemy types (patrolling shade, light-averse wisp)
- Wind gust hazard and 3 interactables (brazier, wax seal, mirror)
- 12 handcrafted levels, undo/restart, local save
Milestones
- M1 Prototype: one room, movement, flame/wax, one enemy
- M2 Vertical slice: 3 polished levels, lighting, audio, all interactables
- M3 Playable demo: 12 levels, tutorial, deployed web build
Workstreams and owners
| Workstream |
Owner |
| Design and architecture |
Keaton |
| M1 Prototype |
Fenster |
| M2 Vertical slice and M3 Demo |
Fenster |
| Build, CI and deploy |
McManus |
| Testing |
Hockney |
| Art direction, tutorial and docs |
Verbal |
| Security and privacy review |
Kujan |
Sub-issues are linked below.
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Concept
Emberwick is a top-down 2D stealth-puzzle game. You are a tiny candle spirit carrying a dwindling flame through a dark, wind-swept ruin. Light is both resource and danger: lit tiles reveal paths and wake sleeping shade-creatures, while darkness is safe but blind.
Core gameplay loop
Target platform
Browser (HTML5 canvas/TypeScript), desktop and mobile touch, static-site hosted.
Art/style direction
Low-res pixel art with a warm-ember vs. cold-indigo palette, dynamic 2D lighting and a minimal chiptune ambient score.
Minimum viable feature set
Milestones
Workstreams and owners
Sub-issues are linked below.