Concept
Tidewright is a small single-player puzzle-strategy game. Each level is a beach tile grid. Before the tide comes in, the player shapes sand into walls, moats, channels and towers to protect a fragile "heart shell". Then a deterministic tide simulation plays out, and the shell either survives or it doesn't.
- Platform: browser (HTML5 canvas/TypeScript), desktop and mobile touch. Static hosting on GitHub Pages.
- Art/style: soft paper-cut dioramas, warm sand palette, hand-drawn foam, chunky readable shapes. Colorblind-safe water and sand contrast.
- Core loop: inspect level and tide forecast → spend a limited sand budget → sculpt → press "Tide" → watch the replay → retry or earn stars for sand saved.
Minimum viable feature set
- 12x12 grid with sand, water, rock and shell tiles
- Deterministic tide/erosion simulation (fixed seed, no randomness)
- Sculpt tools: raise, dig, smooth, with a sand budget
- Win/lose evaluation, star rating, undo, restart
- 12 hand-authored levels, a tutorial and local save of progress
Milestones
| Milestone |
Goal |
Owner |
| M1 Prototype |
Grid, sculpting and tide simulation, one level |
Fenster |
| M2 Vertical slice |
One polished level with art, sound, UI and stars |
Fenster, Verbal |
| M3 Playable demo |
12 levels, tutorial, save/resume, deployed |
Fenster, McManus |
Workstreams and owners
- Design and architecture: Keaton (Lead)
- Simulation and gameplay engineering (M1-M3): Fenster
- Build, CI and deploy: McManus
- Testing (determinism, solvability, playtests): Hockney
- Art direction, tutorial and docs: Verbal
- Security and privacy review: Kujan
- Responsible-AI/content check: Rai; claim and asset-license verification: Fact Checker
Sub-issues are linked below.
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Concept
Tidewright is a small single-player puzzle-strategy game. Each level is a beach tile grid. Before the tide comes in, the player shapes sand into walls, moats, channels and towers to protect a fragile "heart shell". Then a deterministic tide simulation plays out, and the shell either survives or it doesn't.
Minimum viable feature set
Milestones
Workstreams and owners
Sub-issues are linked below.