Define the game design doc and technical architecture.
- Swarm rules: attraction, fear of shadow, hazard response
- Level data format (JSON) and loader
- Scoring: moths saved thresholds per room
- Module layout: sim, render, input, audio, save
- Scope guardrails for MVP
Done when: design doc and architecture notes are reviewed and M1 is unblocked.
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Define the game design doc and technical architecture.
Done when: design doc and architecture notes are reviewed and M1 is unblocked.