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[squad:plan] Mothkeeper design and architecture (Keaton) #65310

Description

@github-actions

Define the game design doc and technical architecture.

  • Swarm rules: attraction, fear of shadow, hazard response
  • Level data format (JSON) and loader
  • Scoring: moths saved thresholds per room
  • Module layout: sim, render, input, audio, save
  • Scope guardrails for MVP

Done when: design doc and architecture notes are reviewed and M1 is unblocked.

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  • expires on Oct 4, 2026, 5:26 AM UTC-08:00

Activity

  1. github-actions commented on Oct 4, 2026

    @github-actions
    ContributorAuthor

    This issue is being closed as outdated. A newer issue has been created: #65578

    View newer issue


    This action was performed automatically by the Squad Game Planner workflow.

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