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<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright 2018 Google LLC
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.google.example.games.tbmpskel">
<uses-feature android:glEsVersion="0x00020000"/>
<application
android:name="com.google.example.games.tbmpskel.TBMPSkeletonApplication"
android:allowBackup="false"
android:hasCode="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme"
tools:ignore="GoogleAppIndexingWarning">
<meta-data
android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
<meta-data
android:name="com.google.android.gms.games.APP_ID"
android:value="@string/app_id" />
<!--
Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code.
-->
<activity
android:name="com.google.example.games.tbmpskel.TBMPSkeletonNativeActivity"
android:label="@string/app_name" >
<!-- Tell NativeActivity the name of or .so -->
<meta-data
android:name="android.app.lib_name"
android:value="TBMPSkeletonNativeActivity" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>