Skip to content

Implement Minecraft-like World Generation Using Ursina and Custom Perlin Noise #305

Description

@nguyenngocan1307-beep

Create a Minecraft-style game using the Ursina engine. The core feature is generating terrain with Perlin noise, but without relying on external libraries for noise generation. The project should include:

  • Implementation of Perlin noise algorithm from scratch in Python.
  • Minecraft world generation mechanics: chunk-based terrain, block types (grass, dirt, stone, etc.), and biomes if possible.
  • Efficient chunk loading/unloading as the player moves.
  • Basic player movement and block interaction (place, break blocks).

The goal is to mimic Minecraft's world generation and mechanics as closely as possible within Ursina, focusing on procedural terrain and the technical challenge of Perlin noise without libraries.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions