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git-svn-id: https://bwapi.googlecode.com/svn/trunk@4162 273ecf2c-f24b-0410-b6a7-e9298bb4873f
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‎Release_Binary/ChangeLog‎

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=======================================
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Changes from BWAPI 3.7.1 to BWAPI 3.7.3
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Changes from BWAPI 3.7.3 to BWAPI 3.7.4
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=======================================
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Changes/Additions:
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* The Random race feature has been corrected and re-enabled. Players who chose Random will have their race displayed as Unknown until they are scouted.
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* MPQDraft and Chaoslauncher with its plugins are now included in the release.
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* The exception filter now writes to Starcraft/Errors/.
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* An Install script is now included. Simply run Install.exe to automatically copy the folders to their desired locations.
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Bug Fixes:
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* Fixed a regression that involved save_replay not working correctly.
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* Fixed a bug where getUnitsIn_ functions were unable to properly retrieve unit data on the edge of the map.
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* Fixed several minor buffer overflows.
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* Fixed a bug that caused some replays to save with 0 frame time (causing a division by 0 exception on loading).
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* Fixed a bug that prevented auto-menu "join game by name" from functioning.
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=======================================
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Changes from BWAPI 3.7.2 to BWAPI 3.7.3
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=======================================
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Bug Fixes:
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* Fixed a bug where UnitTypes::maxUnitHeight was returning the max unit width instead.

‎Release_Binary/README‎

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| BWAPI 3.7.3 |
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| BWAPI 3.7.4 |
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---------------
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The BWAPI web site http://code.google.com/p/bwapi/
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1. Extract the entire zip to a folder on your computer.
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2. Copy the contents of Chaoslauncher/ to your Chaos Launcher folder.
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2. Run "install.exe". This will do the following:
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* Copies the contents of ./WINDOWS/ to the C:/Windows folder.
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* Copies the contents of ./Starcraft/ to your actual Starcraft folder.
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* Performs additional minor installation steps.
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3. Copy the contents of Starcraft/ to your actual Starcraft folder.
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4. Copy the contents of WINDOWS/ to your C:\WINDOWS or C:\WINNT folder (which
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ever your version of Windows has). You can actually copy these Dlls to anywhere
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on your system PATH.
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5. Open ExampleProjects.sln in VC++ 2008 SP1 or VC++ 2008 Express Edition and
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3. Open ExampleProjects.sln in VC++ 2008 SP1 or VC++ 2008 Express Edition and
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compile the project as RELEASE. Note, if you want to use Visual Studio 2010
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you will have to recompile BWAPI from source.
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To do this:
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5.1. Change the dropdown box in the top center of the window from "Debug" to
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3.1. Change the dropdown box in the top center of the window from "Debug" to
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"Release".
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5.2. Click Build -> Build Solution. The Example AI Module is now compiled
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3.2. Click Build -> Build Solution. The Example AI Module is now compiled
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into a dll.
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All three projects are now built. If you're new to Visual C++, then you will find that

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