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Android Vulkan prerotation support #3473

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@attilaz

Here is a guidance for how to implement this.

https://developer.android.com/games/optimize/vulkan-prerotation

Currently vkQueuePresentKHR returns VK_SUBOPTIMAL_KHR.
Bgfx handles this with swapchain buffer recreation. This recreation happens every frame so this
effects performance very badly.

For our test scene the frame was 30-35 fps with prerotation implemented the framerate went up to 60-70 fps.

Activity

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