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Roberto De Ioris
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expose PythonComponent to blueprints, close 20tab#202
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‎Source/UnrealEnginePython/Public/PythonComponent.h‎

Lines changed: 1 addition & 1 deletion
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UCLASS(ClassGroup = (Python), meta = (BlueprintSpawnableComponent))
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UCLASS(BlueprintType, Blueprintable, ClassGroup = (Python), meta = (BlueprintSpawnableComponent))
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class UPythonComponent : public UActorComponent
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{
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GENERATED_BODY()

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