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Copy file name to clipboardExpand all lines: opengl/benchmarks.md
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@@ -12,4 +12,4 @@ Free:
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Non free:
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- GFXBench: <https://gfxbench.com/result.jsp>
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- GFXBench: <https://gfxbench.com/result.jsp> By a company called Koshonti. You can run it for free on most devices, but they license the source (and TODO more complete versions?) to companies as a business model.
Copy file name to clipboardExpand all lines: opengl/bibliography.md
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@@ -36,6 +36,7 @@ Tutorials with runnable version tracked code:
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Samples without tutorial:
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-<https://github.com/openglsuperbible/sb7code> MIT licensed samples from OpenGL superbible book by AMD employee. Very good.
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-<https://github.com/g-truc/ogl-samples> Many precise examples of specific OpenGL API features, organized by API version.
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Tutorials with runnable code that is not version tracked:
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-<https://github.com/prideout/recipes>
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-<https://www.youtube.com/watch?v=H-3yPXXZUC8>
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-<https://github.com/premsasidharan/gpu_img_proc/tree/master/test/edge_camera><https://www.youtube.com/watch?v=fJtOdJ9MHsA> GLSL Linux camera real time edge detection shown on screen. Getting started: <https://github.com/premsasidharan/gpu_img_proc/issues/1#issuecomment-257504913>
<https://www.youtube.com/watch?v=fJtOdJ9MHsA> GLSL Linux camera real time edge detection shown on screen. Getting started: <https://github.com/premsasidharan/gpu_img_proc/issues/1#issuecomment-257504913>
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Post processing is equivalent to image processing (unless there is some
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magic Krhonos way to bypass the CPU camera image copy to texture):
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