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Update YourFirstAutomatedPipeline.md
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‎tutorials/YourFirstAutomatedPipeline.md‎

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Put it all in a new Blueprint
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Now it is time to create a Character Blueprint
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Now it is time to create The Character Blueprint at which we will attach the previously created assets.
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```python
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from unreal_engine.classes import Character
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slicer_bp = ue.create_blueprint(Character, '/Game/Kaiju/Slicer/slicer_Blueprint')
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```
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Filling the Event Graph
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