Skip to content

Implement Deadlock shaders #1092

Open

Description

@sukritdujsanit

Describe the bug

in the latest build of s2v, environmental assets in dl_hideout.vmap_c using the environment_blend.vfx shader do not display their pbr texture layers. the geometry renders as flat vertex colors.

environment_blend.vfx compiles successfully (program 80/131).

multiple instances of transform type (null) not supported, using identity transform appear during scene load.

i have manually verified the texture data exists by successfully mixing color nodes in blender using the mesh's vertex color channels as a mask. though, the issue still exists and i can't fully get it to load in blender nor s2v.

maybe it's just user error since this is my first time dealing with this sort of thing so i apologize if it's a super minor problem.

reference screenshot attached:

Image

Expected behavior

the renderer should use the vertex color channels as blend masks to layer multiple texture sets. instead of seeing raw vertex colors, the viewer should show the pbr textures blended across the surface as they appear in-game.

Relevant log output or exception with stacktrace

[04:27:11.936] [MainForm] Opening C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\maps\dl_hideout.vpk
[04:27:11.938] [Console] Found "citadel" from "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\gameinfo.gi"
[04:27:11.938] [Console] Preloading vpk "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\pak01_dir.vpk"
[04:27:12.032] [Console] Added folder "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel" to game search paths
[04:27:12.033] [Console] Preloading vpk "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\core\pak01_dir.vpk"
[04:27:12.033] [Console] Added folder "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\core" to game search paths
[04:27:18.913] [RendererContext] Shader 'vrf.font_msdf' as 'font_msdf' compiled and linked successfully (program=3)
[04:27:18.914] [RendererContext] Shader 'vrf.msaa_resolve' as 'msaa_resolve' compiled and linked successfully (program=4)
[04:27:18.914] [RendererContext] Shader 'vrf.post_processing' as 'post_processing' compiled and linked successfully (program=5)
[04:27:18.915] [RendererContext] Shader 'vrf.post_processing' as 'post_processing' (D_BLOOM) compiled and linked successfully (program=6)
[04:27:18.915] [RendererContext] Shader 'vrf.downsample_bloomthreshold' as 'downsample_bloomthreshold' compiled and linked successfully (program=7)
[04:27:18.915] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' compiled and linked successfully (program=8)
[04:27:18.916] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' (D_BLUR_PASS, D_BLUR_PASS_HORIZONTAL) compiled and linked successfully (program=9)
[04:27:18.916] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' (D_BLUR_PASS) compiled and linked successfully (program=10)
[04:27:18.916] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' (D_BLUR_PASS=2) compiled and linked successfully (program=11)
[04:27:18.916] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' (D_BLUR_PASS=3) compiled and linked successfully (program=12)
[04:27:18.917] [RendererContext] Shader 'vrf.outline_post' as 'outline_post' compiled and linked successfully (program=13)
[04:27:18.917] [RendererContext] Shader 'vrf.grid' as 'grid' compiled and linked successfully (program=14)
[04:27:18.918] [RendererContext] Shader 'vrf.default' as 'default' compiled and linked successfully (program=15)
[04:27:18.918] [RendererContext] Shader 'vrf.picking' as 'picking' compiled and linked successfully (program=16)
[04:27:18.919] [RendererContext] Shader 'vrf.picking' as 'picking' (F_DEBUG_PICKER) compiled and linked successfully (program=17)
[04:27:18.920] [RendererContext] Shader 'vrf.background' as 'background' compiled and linked successfully (program=18)
[04:27:18.920] [RendererContext] Shader 'vrf.depth_only' as 'depth_only' compiled and linked successfully (program=19)
[04:27:18.921] [RendererContext] Shader 'vrf.depth_only' as 'depth_only' (D_ANIMATED) compiled and linked successfully (program=20)
[04:27:18.922] [RendererContext] Shader 'vrf.depth_only' as 'depth_only' (D_ANIMATED, D_EIGHT_BONE_BLENDING) compiled and linked successfully (program=21)
[04:27:18.922] [RendererContext] Shader 'vrf.depth_only_aabb' as 'depth_only_aabb' compiled and linked successfully (program=22)
[04:27:18.922] [RendererContext] Shader 'vrf.histogram' as 'histogram' compiled and linked successfully (program=2)
[04:27:18.922] [RendererContext] Shader 'vrf.histogram' as 'histogram' (D_HISTOGRAM_MODE) compiled and linked successfully (program=23)
[04:27:19.158] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_TRANSLUCENT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=25)
[04:27:19.160] [RendererContext] Shader 'tools_sprite.vfx' as 'sprite' compiled successfully (program=28)
[04:27:19.160] [Console] Preloading vpk "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\shaders_vulkan_dir.vpk"
[04:27:19.161] [Console] Preloading vpk "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\core\shaders_vulkan_dir.vpk"
[04:27:19.163] [RendererContext] Shader 'sky.vfx' as 'sky' compiled successfully (program=31)
[04:27:19.166] [RendererContext] Shader 'vrf.basic_shape' as 'basic_shape' compiled and linked successfully (program=34)
[04:27:19.167] [RendererContext] Shader 'tools_sprite.vfx' as 'sprite' (F_ALPHA_TEST=2) compiled successfully (program=35)
[04:27:19.171] [RendererContext] Shader 'generic.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=38)
[04:27:19.174] [RendererContext] Shader 'generic.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=41)
[04:27:19.177] [RendererContext] Shader 'pbr.vfx' as 'complex' (F_TRANSLUCENT) compiled successfully (program=44)
[04:27:19.296] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=47)
[04:27:19.407] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=50)
[04:27:19.414] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=53)
[04:27:19.418] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=56)
[04:27:19.421] [RendererContext] Transform type (null) not supported, using identity transform
[04:27:19.421] [RendererContext] Shader 'vrf.particle_sprite' as 'particle_sprite' compiled and linked successfully (program=59)
[04:27:19.422] [RendererContext] Transform type (null) not supported, using identity transform
[04:27:19.423] [RendererContext] Shader 'vrf.particle_trail' as 'particle_trail' compiled and linked successfully (program=60)
[04:27:19.424] [RendererContext] Transform type (null) not supported, using identity transform
[04:27:19.424] [RendererContext] Transform type (null) not supported, using identity transform
[04:27:19.443] [RendererContext] Shader 'generic.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=61)
[04:27:19.479] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, F_TRANSLUCENT, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=64)
[04:27:19.482] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=67)
[04:27:19.483] [RendererContext] Number provider of type PF_TYPE_CONTROL_POINT_CHANGE_AGE is not directly supported, but it has m_flLiteralValue
[04:27:19.495] [RendererContext] Shader 'pbr.vfx' as 'complex' (F_SELF_ILLUM, F_TRANSLUCENT) compiled successfully (program=70)
[04:27:19.504] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=73)
[04:27:19.515] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=76)
[04:27:19.543] [RendererContext] Shader 'vrf.morph_composite' as 'morph_composite' compiled and linked successfully (program=79)
[04:27:19.546] [RendererContext] Shader 'environment_blend.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=80)
[04:27:19.550] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_GLASS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=83)
[04:27:19.591] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, F_TRANSLUCENT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=86)
[04:27:19.594] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=89)
[04:27:19.598] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, F_SELF_ILLUM, F_TRANSLUCENT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=92)
[04:27:19.628] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, F_VERTEX_COLOR, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=95)
[04:27:19.657] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_TRANSLUCENT, F_UNLIT, F_VERTEX_COLOR, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=98)
[04:27:19.660] [RendererContext] Transform type (null) not supported, using identity transform
[04:27:19.660] [RendererContext] Transform type (null) not supported, using identity transform
[04:27:19.660] [RendererContext] Transform type (null) not supported, using identity transform
[04:27:19.664] [RendererContext] Shader 'environment_simple.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=101)
[04:27:19.677] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SECONDARY_UV, F_TRANSLUCENT, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=104)
[04:27:19.731] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_MORPH_SUPPORTED, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=107)
[04:27:19.757] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_VERTEX_COLOR, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=110)
[04:27:19.768] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_GLASS, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=113)
[04:27:19.832] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_PAINT_VERTEX_COLORS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=116)
[04:27:19.841] [RendererContext] Shader 'citadel_overlay.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=119)
[04:27:19.864] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_TRANSLUCENT, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=122)
[04:27:19.877] [RendererContext] Shader 'environment_simple.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=125)
[04:27:19.891] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_TRANSLUCENT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=128)
[04:27:19.896] [RendererContext] Shader 'environment_blend.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=131)
[04:27:19.929] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=134)
[04:27:19.934] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=137)
[04:27:19.939] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_PAINT_VERTEX_COLORS, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=140)
[04:27:19.946] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=143)
[04:27:19.950] [RendererContext] Shader 'environment_parallax_layered.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=146)
[04:27:19.967] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=149)
[04:27:19.973] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=152)
[04:27:20.003] [RendererContext] Shader 'generic.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SPECULAR, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=155)
[04:27:20.015] [RendererContext] Shader 'environment_layer.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=158)
[04:27:20.234] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_PAINT_VERTEX_COLORS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=161)
[04:27:20.467] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=164)
[04:27:20.887] [RendererContext] Navigation mesh loaded from 'maps/dl_hideout.nav'
[04:27:20.887] [GLWorldViewer] Loading scene time: 00:00:01.9646745, shader variants: 72, materials: 246
[04:27:20.890] [RendererContext] Shader 'vrf.outline' as 'outline' compiled and linked successfully (program=167)
[04:27:22.144] [GLBaseControl] First Paint: 00:00:03.4562238
[04:33:36.281] [MainForm] Opening C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\maps\dl_hideout.vpk
[04:33:36.282] [Console] Found "citadel" from "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\gameinfo.gi"
[04:33:36.282] [Console] Preloading vpk "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\pak01_dir.vpk"
[04:33:36.378] [Console] Added folder "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel" to game search paths
[04:33:36.378] [Console] Preloading vpk "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\core\pak01_dir.vpk"
[04:33:36.379] [Console] Added folder "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\core" to game search paths
[04:33:38.513] [RendererContext] Shader 'vrf.font_msdf' as 'font_msdf' compiled and linked successfully (program=3)
[04:33:38.514] [RendererContext] Shader 'vrf.msaa_resolve' as 'msaa_resolve' compiled and linked successfully (program=4)
[04:33:38.514] [RendererContext] Shader 'vrf.post_processing' as 'post_processing' compiled and linked successfully (program=5)
[04:33:38.514] [RendererContext] Shader 'vrf.post_processing' as 'post_processing' (D_BLOOM) compiled and linked successfully (program=6)
[04:33:38.515] [RendererContext] Shader 'vrf.downsample_bloomthreshold' as 'downsample_bloomthreshold' compiled and linked successfully (program=7)
[04:33:38.515] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' compiled and linked successfully (program=8)
[04:33:38.515] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' (D_BLUR_PASS, D_BLUR_PASS_HORIZONTAL) compiled and linked successfully (program=9)
[04:33:38.516] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' (D_BLUR_PASS) compiled and linked successfully (program=10)
[04:33:38.516] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' (D_BLUR_PASS=2) compiled and linked successfully (program=11)
[04:33:38.516] [RendererContext] Shader 'vrf.gaussian_bloom_blur' as 'gaussian_bloom_blur' (D_BLUR_PASS=3) compiled and linked successfully (program=12)
[04:33:38.517] [RendererContext] Shader 'vrf.outline_post' as 'outline_post' compiled and linked successfully (program=13)
[04:33:38.517] [RendererContext] Shader 'vrf.grid' as 'grid' compiled and linked successfully (program=14)
[04:33:38.517] [RendererContext] Shader 'vrf.default' as 'default' compiled and linked successfully (program=15)
[04:33:38.518] [RendererContext] Shader 'vrf.picking' as 'picking' compiled and linked successfully (program=16)
[04:33:38.518] [RendererContext] Shader 'vrf.picking' as 'picking' (F_DEBUG_PICKER) compiled and linked successfully (program=17)
[04:33:38.519] [RendererContext] Shader 'vrf.background' as 'background' compiled and linked successfully (program=18)
[04:33:38.520] [RendererContext] Shader 'vrf.depth_only' as 'depth_only' compiled and linked successfully (program=19)
[04:33:38.520] [RendererContext] Shader 'vrf.depth_only' as 'depth_only' (D_ANIMATED) compiled and linked successfully (program=20)
[04:33:38.521] [RendererContext] Shader 'vrf.depth_only' as 'depth_only' (D_ANIMATED, D_EIGHT_BONE_BLENDING) compiled and linked successfully (program=21)
[04:33:38.521] [RendererContext] Shader 'vrf.depth_only_aabb' as 'depth_only_aabb' compiled and linked successfully (program=22)
[04:33:38.522] [RendererContext] Shader 'vrf.histogram' as 'histogram' compiled and linked successfully (program=2)
[04:33:38.522] [RendererContext] Shader 'vrf.histogram' as 'histogram' (D_HISTOGRAM_MODE) compiled and linked successfully (program=23)
[04:33:38.525] [RendererContext] Navigation mesh loaded from 'maps/dl_hideout.nav'
[04:33:39.012] [Console] Failed to load "scripts/vscripts/slot1target.lua_c"
[04:33:39.329] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_TRANSLUCENT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=25)
[04:33:39.330] [RendererContext] Shader 'tools_sprite.vfx' as 'sprite' compiled successfully (program=28)
[04:33:39.330] [Console] Preloading vpk "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\shaders_vulkan_dir.vpk"
[04:33:39.330] [Console] Preloading vpk "C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\core\shaders_vulkan_dir.vpk"
[04:33:39.334] [RendererContext] Shader 'sky.vfx' as 'sky' compiled successfully (program=31)
[04:33:39.336] [RendererContext] Shader 'vrf.basic_shape' as 'basic_shape' compiled and linked successfully (program=34)
[04:33:39.336] [RendererContext] Shader 'tools_sprite.vfx' as 'sprite' (F_ALPHA_TEST=2) compiled successfully (program=35)
[04:33:39.339] [RendererContext] Shader 'generic.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=38)
[04:33:39.342] [RendererContext] Shader 'generic.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=41)
[04:33:39.345] [RendererContext] Shader 'pbr.vfx' as 'complex' (F_TRANSLUCENT) compiled successfully (program=44)
[04:33:39.348] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=47)
[04:33:39.359] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=50)
[04:33:39.364] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=53)
[04:33:39.368] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=56)
[04:33:39.369] [RendererContext] Transform type (null) not supported, using identity transform
[04:33:39.370] [RendererContext] Shader 'vrf.particle_sprite' as 'particle_sprite' compiled and linked successfully (program=59)
[04:33:39.370] [RendererContext] Transform type (null) not supported, using identity transform
[04:33:39.370] [RendererContext] Shader 'vrf.particle_trail' as 'particle_trail' compiled and linked successfully (program=60)
[04:33:39.371] [RendererContext] Transform type (null) not supported, using identity transform
[04:33:39.371] [RendererContext] Transform type (null) not supported, using identity transform
[04:33:39.374] [RendererContext] Shader 'generic.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=61)
[04:33:39.378] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, F_TRANSLUCENT, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=64)
[04:33:39.381] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=67)
[04:33:39.381] [RendererContext] Number provider of type PF_TYPE_CONTROL_POINT_CHANGE_AGE is not directly supported, but it has m_flLiteralValue
[04:33:39.393] [RendererContext] Shader 'pbr.vfx' as 'complex' (F_SELF_ILLUM, F_TRANSLUCENT) compiled successfully (program=70)
[04:33:39.396] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=73)
[04:33:39.404] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=76)
[04:33:39.423] [RendererContext] Shader 'vrf.morph_composite' as 'morph_composite' compiled and linked successfully (program=79)
[04:33:39.427] [RendererContext] Shader 'environment_blend.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=80)
[04:33:39.430] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_GLASS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=83)
[04:33:39.457] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, F_TRANSLUCENT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=86)
[04:33:39.461] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=89)
[04:33:39.464] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, F_SELF_ILLUM, F_TRANSLUCENT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=92)
[04:33:39.485] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, F_VERTEX_COLOR, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=95)
[04:33:39.504] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_TRANSLUCENT, F_UNLIT, F_VERTEX_COLOR, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=98)
[04:33:39.505] [RendererContext] Transform type (null) not supported, using identity transform
[04:33:39.505] [RendererContext] Transform type (null) not supported, using identity transform
[04:33:39.505] [RendererContext] Transform type (null) not supported, using identity transform
[04:33:39.509] [RendererContext] Shader 'environment_simple.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=101)
[04:33:39.518] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SECONDARY_UV, F_TRANSLUCENT, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=104)
[04:33:39.527] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_MORPH_SUPPORTED, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=107)
[04:33:39.548] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_VERTEX_COLOR, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=110)
[04:33:39.562] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_GLASS, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=113)
[04:33:39.645] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_PAINT_VERTEX_COLORS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=116)
[04:33:39.669] [RendererContext] Shader 'citadel_overlay.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=119)
[04:33:39.709] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_PROBE, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_TRANSLUCENT, F_UNLIT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=122)
[04:33:39.724] [RendererContext] Shader 'environment_simple.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=125)
[04:33:39.734] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_TRANSLUCENT, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=128)
[04:33:39.744] [RendererContext] Shader 'environment_blend.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=131)
[04:33:39.794] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=134)
[04:33:39.801] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=137)
[04:33:39.807] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_PAINT_VERTEX_COLORS, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=140)
[04:33:39.814] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=143)
[04:33:39.819] [RendererContext] Shader 'environment_parallax_layered.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=146)
[04:33:39.845] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=149)
[04:33:39.853] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_PAINT_VERTEX_COLORS, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=152)
[04:33:39.899] [RendererContext] Shader 'generic.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_SPECULAR, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=155)
[04:33:39.913] [RendererContext] Shader 'environment_layer.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=158)
[04:33:40.132] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_PAINT_VERTEX_COLORS, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=161)
[04:33:40.289] [RendererContext] Shader 'pbr.vfx' as 'complex' (D_BAKED_LIGHTING_FROM_LIGHTMAP, D_COMPRESSED_NORMALS_AND_TANGENTS=2, F_ALPHA_TEST, F_SELF_ILLUM, S_LIGHTMAP_VERSION_MINOR=4, S_SCENE_CUBEMAP_TYPE=2, S_SCENE_PROBE_TYPE=2) compiled successfully (program=164)
[04:33:40.536] [GLWorldViewer] Loading scene time: 00:00:02.0144312, shader variants: 72, materials: 246
[04:33:40.541] [RendererContext] Shader 'vrf.outline' as 'outline' compiled and linked successfully (program=167)
[04:33:42.283] [GLBaseControl] First Paint: 00:00:03.9939946

What game does this happen in

deadlock

Reference file in a Source 2 game

C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\maps

file: dl_hideout.vpk

What version of S2V are you using?

18.0.5914 0ad4170 on Microsoft Windows 10.0.19045 (X64) (GPU: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2, Driver: 4.6.0 NVIDIA 591.44)

Have you tried the latest dev build?

Yes

Activity

  1. xPaw commented on Feb 18, 2026

    @xPaw
    Member

    Deadlock shaders in general need more fixing, I tried to fix missing lighting in 12f5b5e, but that's not enough.

  2. added
    RendererRelated to the 3D/2D rendering viewer
    on Feb 18, 2026
  3. changed the title [-][Deadlock] environment_blend.vfx fails to render textures (renders as vertex color only)[/-] [+]Implement Deadlock shaders[/+] on Feb 25, 2026
  4. added
    EnhancementNew feature or improvement request
    and removed
    BugSomething isn't working correctly.
    on Feb 25, 2026
  5. changed the issue type fromtoon Feb 25, 2026
  6. kristiker commented on Aug 27, 2026

    @kristiker
    Member

    Somewhat done with 2fb1f17.

    Shaders are ported to forward though. Ideal would be to implement deferred shading.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    EnhancementNew feature or improvement requestRendererRelated to the 3D/2D rendering viewer

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions