Class GameplayCueParameters
Inheritance
System.Object
GameplayCueParameters
Assembly: Assembly-CSharp-firstpass.dll
Syntax
public class GameplayCueParameters : object
Constructors
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GameplayCueParameters(IGameplayAbilitySystem, GameObject, GameObject)
Declaration
public GameplayCueParameters(IGameplayAbilitySystem Instigator, GameObject EffectCauser, GameObject SourceObject)
Parameters
Fields
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AbilityLevel
Declaration
Field Value
| Type |
Description |
| System.Int32 |
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GameplayEffectLevel
Declaration
public int GameplayEffectLevel
Field Value
| Type |
Description |
| System.Int32 |
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Location
Declaration
Field Value
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Normal
Declaration
Field Value
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NormalisedMagnitude
Declaration
public float NormalisedMagnitude
Field Value
| Type |
Description |
| System.Single |
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RawMagnitude
Declaration
public float RawMagnitude
Field Value
| Type |
Description |
| System.Single |
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Properties
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EffectCauser
The actual component that caused the effect, e.g. projectile
Declaration
public GameObject EffectCauser { get; }
Property Value
| Type |
Description |
| GameObject |
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Instigator
Returns the component that instigated the gameplay cue
Declaration
public IGameplayAbilitySystem Instigator { get; }
Property Value
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SourceObject
The object that created the effect
Declaration
public GameObject SourceObject { get; }
Property Value
| Type |
Description |
| GameObject |
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