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Enum EGameplayCueEventTypes

GameplayCue Event Types.

WhileActive/OnActive is called for Infinite effects

Executed is called for Instant effects

WhileActive/OnActive/Removed is called for Duration effects

Namespace: GameplayAbilitySystem.GameplayCues
Assembly: Assembly-CSharp-firstpass.dll
Syntax
public enum EGameplayCueEventTypes : int

Fields

Name Description
Executed
OnActive
Removed
WhileActive
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