Enum EGameplayCueEventTypes
GameplayCue Event Types.
WhileActive/OnActive is called for Infinite effects
Executed is called for Instant effects
WhileActive/OnActive/Removed is called for Duration effects
Namespace: GameplayAbilitySystem.GameplayCues
Assembly: Assembly-CSharp-firstpass.dll
Syntax
public enum EGameplayCueEventTypes : int
Fields
| Name | Description |
|---|---|
| Executed | |
| OnActive | |
| Removed | |
| WhileActive |