Description
I have created a "Template" asset for the Asset Store using the AS Publisher tool and unpacked that .unitypackage into a new project to test it.
Side Note: Template assets are those that bundle the ProjectSettings folder and essentially replace the existing project's settings.
Under Project Settings => Multiplayer => Playmode the "Player Tags" list is empty after successfully importing the asset. The tags are defined in the source project.
Either the player tags are not exported by the AS publisher tool or they are not imported into the new project from a .unitypackage file.
Unfortunately, there is also no way to change these tags via editor script, at least not without resorting to reflection.
Environment
- OS: Win 11
- Unity Version: 6000.0.0b12
- Netcode Version: 1.8.1, MPPM 1.0.0 (no preview)
- AS Publish tools: 11.4.0
Description
I have created a "Template" asset for the Asset Store using the AS Publisher tool and unpacked that .unitypackage into a new project to test it.
Side Note: Template assets are those that bundle the ProjectSettings folder and essentially replace the existing project's settings.
Under Project Settings => Multiplayer => Playmode the "Player Tags" list is empty after successfully importing the asset. The tags are defined in the source project.
Either the player tags are not exported by the AS publisher tool or they are not imported into the new project from a .unitypackage file.
Unfortunately, there is also no way to change these tags via editor script, at least not without resorting to reflection.
Environment