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Roberto De Ioris
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Update PlottingGraphsWithMatplotlibAndUnrealEnginePython.md
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‎tutorials/PlottingGraphsWithMatplotlibAndUnrealEnginePython.md‎

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@@ -169,7 +169,7 @@ The first blueprint we are about to create, is the 'carpet' (we call it Graph_Bl
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As you can see it is really simple:
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* inherit from standard Actor
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* add a StaticMeshComponent (as root if you want) with a plane as the mesh and the material instance you created before
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* add a StaticMeshComponent (as root if you want) with a plane as the mesh (scale it to 10 on all axis) and the material instance you created before
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* add a Python component with the module as 'plotter' and the class as 'PlotComponent' (this is where the matplotlib part will be)
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* add an event dispatcher called 'OnGraphDataUpdated' (this will be triggered whenever the character steps over a cube) taking a single input argument named 'Platform' of type 'Actor'
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