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Copy pathUnrealEnginePython.Build.cs
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92 lines (73 loc) · 2.43 KB
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class UnrealEnginePython : ModuleRules
{
private const string pythonHome = "python35";
protected string PythonHome
{
get
{
return Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", pythonHome));
}
}
public UnrealEnginePython(TargetInfo Target)
{
System.Console.WriteLine("Using Python at: " + PythonHome);
PublicIncludePaths.AddRange(
new string[] {
"UnrealEnginePython/Public",
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"UnrealEnginePython/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"UnrealEd"
});
}
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
{
PublicIncludePaths.Add(PythonHome);
PublicAdditionalLibraries.Add(Path.Combine(PythonHome, "libs", "python35.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string mac_python = "/Library/Frameworks/Python.framework/Versions/3.5/";
PublicIncludePaths.Add(Path.Combine(mac_python, "include"));
PublicAdditionalLibraries.Add(Path.Combine(mac_python, "lib", "libpython3.5m.dylib"));
Definitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_MAC=1"));
}
}
}