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Copy pathapp.js
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209 lines (195 loc) · 6.18 KB
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document.addEventListener("DOMContentLoaded", () => {
const grid = document.querySelector(".grid");
const flagsLeft = document.querySelector("#flags-left");
const result = document.querySelector("#result");
let width = 10;
let bombAmount = 20;
let flags = 0;
let squares = [];
let isGameOver = false;
//create board
function createBoard() {
flagsLeft.innerHTML = bombAmount;
//get shuffled game array with random bombs
const bombsArray = Array(bombAmount).fill("bomb");
const emptyArray = Array(width * width - bombAmount).fill("valid");
const gameArray = emptyArray.concat(bombsArray);
const shuffledArray = gameArray.sort(() => Math.random() - 0.5);
for (let i = 0; i < width * width; i++) {
const square = document.createElement("div");
square.setAttribute("id", i);
square.classList.add(shuffledArray[i]);
grid.appendChild(square);
squares.push(square);
//normal click
square.addEventListener("click", function (e) {
click(square);
});
//cntrl and left click
square.oncontextmenu = function (e) {
e.preventDefault();
addFlag(square);
};
}
//add numbers
for (let i = 0; i < squares.length; i++) {
let total = 0;
const isLeftEdge = i % width === 0;
const isRightEdge = i === width - 1;
if (squares[i].classList.contains("valid")) {
if (i > 0 && !isLeftEdge && squares[i - 1].classList.contains("bomb"))
total++;
if (
i > 9 &&
!isRightEdge &&
squares[i + 1 - width].classList.contains("bomb")
)
total++;
if (i > 10 && squares[i - width].classList.contains("bomb")) total++;
if (
i > 11 &&
!isLeftEdge &&
squares[i - 1 - width].classList.contains("bomb")
)
total++;
if (i < 98 && !isRightEdge && squares[i + 1].classList.contains("bomb"))
total++;
if (
i < 90 &&
!isLeftEdge &&
squares[i - 1 + width].classList.contains("bomb")
)
total++;
if (
i < 88 &&
!isRightEdge &&
squares[i + 1 + width].classList.contains("bomb")
)
total++;
if (i < 89 && squares[i + width].classList.contains("bomb")) total++;
squares[i].setAttribute("data", total);
}
}
}
createBoard();
// add flag with right click
function addFlag(square) {
if (isGameOver) return;
if (!square.classList.contains("checked") && flags < bombAmount) {
if (!square.classList.contains("flag")) {
square.classList.add("flag");
square.innerHTML = " 🚩";
flags++;
flagsLeft.innerHTML = bombAmount - flags;
checkForWin();
} else {
square.classList.remove("flag");
square.innerHTML = "";
flags--;
flagsLeft.innerHTML = bombAmount - flags;
}
}
}
//click on square actions
function click(square) {
let currentId = square.id;
if (isGameOver) return;
if (
square.classList.contains("checked") ||
square.classList.contains("flag")
)
return;
if (square.classList.contains("bomb")) {
gameOver(square);
} else {
let total = square.getAttribute("data");
if (total != 0) {
square.classList.add("checked");
if (total == 1) square.classList.add("one");
if (total == 2) square.classList.add("two");
if (total == 3) square.classList.add("three");
if (total == 4) square.classList.add("four");
square.innerHTML = total;
return;
}
checkSquare(square, currentId);
}
square.classList.add("checked");
}
//check neighboring squares once square is clicked
function checkSquare(square, currentId) {
const isLeftEdge = currentId % width === 0;
const isRightEdge = currentId % width === width - 1;
setTimeout(() => {
if (currentId > 0 && !isLeftEdge) {
const newId = squares[parseInt(currentId) - 1].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
if (currentId > 9 && !isRightEdge) {
const newId = squares[parseInt(currentId) + 1 - width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
if (currentId > 10) {
const newId = squares[parseInt(currentId - width)].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
if (currentId > 11 && !isLeftEdge) {
const newId = squares[parseInt(currentId) - 1 - width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
if (currentId < 98 && !isRightEdge) {
const newId = squares[parseInt(currentId) + 1].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
if (currentId < 90 && !isLeftEdge) {
const newId = squares[parseInt(currentId) - 1 + width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
if (currentId < 88 && !isRightEdge) {
const newId = squares[parseInt(currentId) + 1 + width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
if (currentId < 89) {
const newId = squares[parseInt(currentId) + width].id;
const newSquare = document.getElementById(newId);
click(newSquare);
}
}, 10);
}
// game over
function gameOver(square) {
result.innerHTML = "BOOM! Game Over!";
isGameOver = true;
// show all the bombs when the game is over
squares.forEach((square) => {
if (square.classList.contains("bomb")) {
square.innerHTML = "💣";
square.classList.remove("bomb");
square.classList.add("checked");
}
});
}
// check for win
function checkForWin() {
let matches = 0;
for (let i = 0; i < squares.length; i++) {
if (
squares[i].classList.contains("flag") &&
squares[i].classList.contains("bomb")
) {
matches++;
}
if (matches === bombAmount) {
console.log("YOU WIN!");
isGameOver = true;
}
}
}
});