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noisy stdout #19

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@nekopsykose

when rendering anything in blender (which uses openpgl), the stdout of blender gets cluttered with millions of 'scateredContribution'. this comes from https://github.com/RenderKit/openpgl/blob/f4828a906354e2037438ce4f9976ff7c4191f666/openpgl/data/PathSegmentDataStorage.h#L298

is there hidden effect this has that i'm not seeing, or is this just a debug print that was left in? it spams a very large number of lines and doesn't really mean anything

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  1. nekopsykose commented on Oct 15, 2024

    @nekopsykose
    Author

    given that the other debug prints are all either commented out, or behind #ifdef OPENPGL_SHOW_PRINT_OUTS or OPENPGL_DEBUG_MODE (other than the ERROR: ones), i guess this one was just an accident

  2. sherholz-intel commented on May 19, 2025

    @sherholz-intel
    Contributor

    @nekopsykose
    Thanks for reporting the issue. It will be fixed in the next release.
    Could you share the blender file of your scene so that we can check why this is triggered in the first place.

    Cheers,

    Sebastian

  3. nekopsykose commented on May 19, 2025

    @nekopsykose
    Author

    i don't actually remember how to reproduce this, probably relies on path tracing + cycles being enabled in render options and then happened in any scene on f12-render on older blender. i can't reproduce anymore probably because that path might just not be hit with newer blender versions

    the debug print should definitely be in an ifdef like the others though and that would prevent it from happening ever :)

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