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Copy pathUEPySDropTarget.cpp
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54 lines (44 loc) · 1.71 KB
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#include "UEPySDropTarget.h"
#if WITH_EDITOR
static PyMethodDef ue_PySDropTarget_methods[] = {
{ NULL } /* Sentinel */
};
PyTypeObject ue_PySDropTargetType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.SDropTarget", /* tp_name */
sizeof(ue_PySDropTarget), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
"Unreal Engine SDropTarget", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
ue_PySDropTarget_methods, /* tp_methods */
};
void ue_python_init_sdrop_target(PyObject *ue_module)
{
ue_PySDropTargetType.tp_base = &ue_PySCompoundWidgetType;
if (PyType_Ready(&ue_PySDropTargetType) < 0)
return;
Py_INCREF(&ue_PySDropTargetType);
PyModule_AddObject(ue_module, "SDropTarget", (PyObject *)&ue_PySDropTargetType);
}
#endif