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Copy pathUEPyTransform.cpp
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588 lines (449 loc) · 15.6 KB
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#include "UnrealEnginePythonPrivatePCH.h"
static bool check_vector_args(PyObject *args, FVector &vec, bool &sweep, bool &teleport_physics) {
PyObject *py_vec = nullptr;
float x = 0, y = 0, z = 0;
PyObject *py_sweep = nullptr;
PyObject *py_teleport_physics = nullptr;
if (!PyArg_ParseTuple(args, "O|OO", &py_vec, &py_sweep, &py_teleport_physics)) {
return false;
}
ue_PyFVector *ue_py_vec = py_ue_is_fvector(py_vec);
if (!ue_py_vec) {
if (!PyArg_ParseTuple(args, "fff|OO", &x, &y, &z, &py_sweep, &py_teleport_physics)) {
return false;
}
vec.X = x;
vec.Y = y;
vec.Z = z;
}
else {
vec = ue_py_vec->vec;
}
sweep = (py_sweep && PyObject_IsTrue(py_sweep));
teleport_physics = (py_teleport_physics && PyObject_IsTrue(py_teleport_physics));
return true;
}
static bool check_rotation_args(PyObject *args, FQuat &quat, bool &sweep, bool &teleport_physics) {
PyObject *py_rotation = nullptr;
float roll = 0, pitch = 0, yaw = 0;
PyObject *py_sweep = nullptr;
PyObject *py_teleport_physics = nullptr;
if (!PyArg_ParseTuple(args, "O|OO", &py_rotation, &py_sweep, &py_teleport_physics)) {
PyErr_Clear();
if (!PyArg_ParseTuple(args, "fff|OO", &roll, &pitch, &yaw, &py_sweep, &py_teleport_physics)) {
return false;
}
}
if (py_rotation) {
ue_PyFQuat *ue_py_quat = py_ue_is_fquat(py_rotation);
if (ue_py_quat) {
quat = ue_py_quat->quat;
}
else {
ue_PyFRotator *ue_py_rot = py_ue_is_frotator(py_rotation);
if (!ue_py_rot) {
PyErr_SetString(PyExc_Exception, "argument is not a FQuat or FRotator");
return false;
}
quat = ue_py_rot->rot.Quaternion();
}
}
else {
quat = FQuat(FRotator(pitch, yaw, roll));
}
sweep = (py_sweep && PyObject_IsTrue(py_sweep));
teleport_physics = (py_teleport_physics && PyObject_IsTrue(py_teleport_physics));
return true;
}
static bool check_rotation_args_no_sweep(PyObject *args, FQuat &quat, bool &teleport_physics) {
PyObject *py_rotation = nullptr;
float roll = 0, pitch = 0, yaw = 0;
PyObject *py_teleport_physics = nullptr;
if (!PyArg_ParseTuple(args, "O|O", &py_rotation, &py_teleport_physics)) {
PyErr_Clear();
if (!PyArg_ParseTuple(args, "fff|O", &roll, &pitch, &yaw, &py_teleport_physics)) {
return false;
}
}
if (py_rotation) {
ue_PyFQuat *ue_py_quat = py_ue_is_fquat(py_rotation);
if (ue_py_quat) {
quat = ue_py_quat->quat;
}
else {
ue_PyFRotator *ue_py_rot = py_ue_is_frotator(py_rotation);
if (!ue_py_rot) {
PyErr_SetString(PyExc_Exception, "argument is not a FQuat or FRotator");
return false;
}
quat = ue_py_rot->rot.Quaternion();
}
}
else {
quat = FQuat(FRotator(pitch, yaw, roll));
}
teleport_physics = (py_teleport_physics && PyObject_IsTrue(py_teleport_physics));
return true;
}
PyObject *py_ue_get_actor_location(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
return py_ue_new_fvector(actor->GetActorLocation());
}
PyObject *py_ue_get_actor_scale(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
return py_ue_new_fvector(actor->GetActorScale3D());
}
PyObject *py_ue_get_actor_transform(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
return py_ue_new_ftransform(actor->GetActorTransform());
}
PyObject *py_ue_get_actor_forward(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
return py_ue_new_fvector(actor->GetActorForwardVector());
}
PyObject *py_ue_get_actor_right(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
return py_ue_new_fvector(actor->GetActorRightVector());
}
PyObject *py_ue_get_actor_up(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
return py_ue_new_fvector(actor->GetActorUpVector());
}
PyObject *py_ue_get_actor_rotation(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
FRotator rot = actor->GetActorRotation();
return py_ue_new_frotator(rot);
}
PyObject *py_ue_set_actor_location(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FVector vec;
bool sweep;
bool teleport_physics;
if (!check_vector_args(args, vec, sweep, teleport_physics))
return nullptr;
AActor *actor = ue_get_actor(self);
if (!actor)
PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
FHitResult hit;
bool success = actor->SetActorLocation(vec, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None);
if (!sweep) {
if (success) {
Py_RETURN_TRUE;
}
Py_RETURN_FALSE;
}
return Py_BuildValue("(OO)", success ? Py_True : Py_False, py_ue_new_fhitresult(hit));
}
PyObject *py_ue_add_actor_world_offset(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FVector vec;
bool sweep;
bool teleport_physics;
if (!check_vector_args(args, vec, sweep, teleport_physics))
return nullptr;
AActor *actor = ue_get_actor(self);
if (!actor)
PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
FHitResult hit;
actor->AddActorWorldOffset(vec, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None);
if (!sweep) {
Py_RETURN_NONE;
}
return py_ue_new_fhitresult(hit);
}
PyObject *py_ue_add_actor_local_offset(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FVector vec;
bool sweep;
bool teleport_physics;
if (!check_vector_args(args, vec, sweep, teleport_physics))
return nullptr;
AActor *actor = ue_get_actor(self);
if (!actor)
PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
FHitResult hit;
actor->AddActorLocalOffset(vec, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None);
if (!sweep) {
Py_RETURN_NONE;
}
return py_ue_new_fhitresult(hit);
}
PyObject *py_ue_add_actor_world_rotation(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FQuat quat;
bool sweep;
bool teleport_physics;
if (!check_rotation_args(args, quat, sweep, teleport_physics))
return nullptr;
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
FHitResult hit;
actor->AddActorWorldRotation(quat, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None);
if (!sweep) {
Py_RETURN_NONE;
}
return py_ue_new_fhitresult(hit);
}
PyObject *py_ue_add_actor_local_rotation(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FQuat quat;
bool sweep;
bool teleport_physics;
if (!check_rotation_args(args, quat, sweep, teleport_physics))
return nullptr;
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
FHitResult hit;
actor->AddActorLocalRotation(quat, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None);
if (!sweep) {
Py_RETURN_NONE;
}
return py_ue_new_fhitresult(hit);
}
PyObject *py_ue_set_actor_scale(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FVector vec;
if (!py_ue_vector_arg(args, vec))
return NULL;
AActor *actor = ue_get_actor(self);
if (!actor)
PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
actor->SetActorScale3D(vec);
Py_INCREF(Py_None);
return Py_None;
}
PyObject *py_ue_set_actor_rotation(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FQuat quat;
bool teleport_physics;
if (!check_rotation_args_no_sweep(args, quat, teleport_physics))
return nullptr;
AActor *actor = ue_get_actor(self);
if (!actor)
return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
if (actor->SetActorRotation(quat, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None)) {
Py_RETURN_TRUE;
}
Py_RETURN_FALSE;
}
PyObject *py_ue_set_actor_transform(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FTransform t;
if (!py_ue_transform_arg(args, t))
return nullptr;
AActor *actor = ue_get_actor(self);
if (!actor)
PyErr_Format(PyExc_Exception, "uobject is not an actor or a component");
actor->SetActorTransform(t);
Py_RETURN_NONE;
}
PyObject *py_ue_get_world_location(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FVector vec3 = ((USceneComponent *)self->ue_object)->GetComponentLocation();
return py_ue_new_fvector(vec3);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_get_world_rotation(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FRotator rot = ((USceneComponent *)self->ue_object)->GetComponentRotation();
return py_ue_new_frotator(rot);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_get_world_scale(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FVector vec3 = ((USceneComponent *)self->ue_object)->GetComponentScale();
return py_ue_new_fvector(vec3);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_get_relative_location(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FVector vec3 = ((USceneComponent *)self->ue_object)->RelativeLocation;
return py_ue_new_fvector(vec3);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_get_relative_rotation(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FRotator rot = ((USceneComponent *)self->ue_object)->RelativeRotation;
return py_ue_new_frotator(rot);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_get_relative_scale(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FVector vec3 = ((USceneComponent *)self->ue_object)->RelativeScale3D;
return py_ue_new_fvector(vec3);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_get_relative_transform(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
USceneComponent *component = ue_py_check_type<USceneComponent>(self);
if (!component)
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
FTransform t = component->GetRelativeTransform();
return py_ue_new_ftransform(t);
}
PyObject *py_ue_get_world_transform(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
USceneComponent *component = ue_py_check_type<USceneComponent>(self);
if (!component)
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
FTransform t = component->GetComponentTransform();
return py_ue_new_ftransform(t);
}
PyObject *py_ue_get_forward_vector(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FVector vec3 = ((USceneComponent *)self->ue_object)->GetForwardVector();
return py_ue_new_fvector(vec3);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_get_up_vector(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FVector vec3 = ((USceneComponent *)self->ue_object)->GetUpVector();
return py_ue_new_fvector(vec3);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_get_right_vector(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
if (self->ue_object->IsA<USceneComponent>()) {
FVector vec3 = ((USceneComponent *)self->ue_object)->GetRightVector();
return py_ue_new_fvector(vec3);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_set_world_location(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FVector vec;
bool sweep;
bool teleport_physics;
if (!check_vector_args(args, vec, sweep, teleport_physics))
return nullptr;
FHitResult hit;
if (self->ue_object->IsA<USceneComponent>()) {
((USceneComponent *)self->ue_object)->SetWorldLocation(vec, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None);
if (!sweep) {
Py_RETURN_NONE;
}
return py_ue_new_fhitresult(hit);
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_set_world_rotation(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FRotator rot;
if (!py_ue_rotator_arg(args, rot))
return NULL;
if (self->ue_object->IsA<USceneComponent>()) {
((USceneComponent *)self->ue_object)->SetWorldRotation(rot);
Py_INCREF(Py_None);
return Py_None;
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_set_world_scale(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FVector vec;
if (!py_ue_vector_arg(args, vec))
return NULL;
if (self->ue_object->IsA<USceneComponent>()) {
((USceneComponent *)self->ue_object)->SetWorldScale3D(vec);
Py_INCREF(Py_None);
return Py_None;
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_set_world_transform(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FTransform t;
if (!py_ue_transform_arg(args, t))
return nullptr;
USceneComponent *component = ue_py_check_type<USceneComponent>(self);
if (!component)
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
component->SetWorldTransform(t);
Py_RETURN_NONE;
}
PyObject *py_ue_set_relative_transform(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FTransform t;
if (!py_ue_transform_arg(args, t))
return nullptr;
USceneComponent *component = ue_py_check_type<USceneComponent>(self);
if (!component)
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
component->SetRelativeTransform(t);
Py_RETURN_NONE;
}
PyObject *py_ue_set_relative_location(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FVector vec;
if (!py_ue_vector_arg(args, vec))
return NULL;
if (self->ue_object->IsA<USceneComponent>()) {
((USceneComponent *)self->ue_object)->SetRelativeLocation(vec);
Py_INCREF(Py_None);
return Py_None;
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_set_relative_rotation(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FRotator rot;
if (!py_ue_rotator_arg(args, rot))
return NULL;
if (self->ue_object->IsA<USceneComponent>()) {
((USceneComponent *)self->ue_object)->SetRelativeRotation(rot);
Py_INCREF(Py_None);
return Py_None;
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}
PyObject *py_ue_set_relative_scale(ue_PyUObject *self, PyObject * args) {
ue_py_check(self);
FVector vec;
if (!py_ue_vector_arg(args, vec))
return NULL;
if (self->ue_object->IsA<USceneComponent>()) {
((USceneComponent *)self->ue_object)->SetRelativeScale3D(vec);
Py_INCREF(Py_None);
return Py_None;
}
return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent");
}