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Copy pathtest_actor.py
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48 lines (38 loc) · 1.67 KB
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import unittest
import unreal_engine as ue
from unreal_engine.classes import Actor, Character
from unreal_engine import FVector, FRotator
import time
import math
class TestActor(unittest.TestCase):
def setUp(self):
self.world = ue.get_editor_world()
def test_spawn(self):
new_actor = self.world.actor_spawn(Actor)
actor_label = 'ActorTest_' + str(time.time())
new_actor.set_actor_label(actor_label)
found_actor = self.world.find_actor_by_label(actor_label)
self.assertEqual(found_actor, new_actor)
def test_location(self):
new_actor = self.world.actor_spawn(Character, FVector(100, 200, 300))
self.assertEqual(new_actor.get_actor_location(), FVector(100, 200, 300))
def test_rotation(self):
new_actor = self.world.actor_spawn(Character, FVector(), FRotator(0, 0, 90))
yaw = new_actor.get_actor_rotation().yaw
self.assertTrue(math.fabs(90 - yaw) < 0.1)
def test_is_a(self):
new_actor = self.world.actor_spawn(Character, FVector(100, 200, 300))
self.assertTrue(new_actor.is_a(Actor))
self.assertTrue(new_actor.is_a(Character))
new_actor2 = self.world.actor_spawn(Actor, FVector(100, 200, 300))
self.assertTrue(new_actor2.is_a(Actor))
self.assertFalse(new_actor2.is_a(Character))
def test_destroy(self):
new_actor = self.world.actor_spawn(Actor)
actor_label = 'ActorDestroyTest_' + str(time.time())
new_actor.set_actor_label(actor_label)
found_actor = self.world.find_actor_by_label(actor_label)
self.assertEqual(found_actor, new_actor)
new_actor.actor_destroy()
found_actor = self.world.find_actor_by_label(actor_label)
self.assertIsNone(found_actor)