| title | Meet Pocketbyte |
|---|---|
| sidebarTitle | Introduction |
| description | Learn what it is, who it's for, and how to get building. |
Pocketbyte is a modular handheld indie computer that can be used as a game console, PDA, music player, and much more. You can run apps made by others and build your own. It also has a modular controller port meaning you can swap between gamepads, keyboards, and more.
Pocketbyte is built for people who want to make things, and also have fun! You'll find it a great fit if you are:
- An indie game developer looking for a tangible, portable target platform to create original games on real hardware. No Unity here.
- A student or self-directed learner exploring embedded systems, C programming, or game development in a hands-on environment.
- A maker or engineer who wants to build interactive devices — not just games, but tools, toys, and experiments — using a purpose-built portable platform.
- A digital minimalist or tech enthusiast who wants a cool, playful, multi-functional device for their every day carry. Possibly to play music or write notes.
Because Pocketbyte is open-source, your software is only limited by the hardware capabilities and your imagination. Common use cases include:
- Games — arcade-style games, puzzle games, platformers, top-down games, turn-based games, or really anything! 3D graphics are also possible thanks to our friends in the UK.
- Interactive apps — utilities, graphing calculators, music sequencers, text editors, wireless messaging platforms, or any application that benefits from a small portable form factor.
- Educational tools — interactive demos, simulations, or learning aids that you can carry around and share.
These docs are organized to take you from unboxing to building:
Get your toolchain set up and your first app running on the device. Understand the processor, display, input system, audio, and connectivity. Step-by-step walkthroughs for common tasks, like building your first game. Complete documentation for every function in the Pocketbyte C SDK.Start with the Quickstart if you want to get something running right away, or read the Hardware Overview if you want to understand the platform before you write a single line of code.
