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Roberto De Ioris
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Update SnippetsForStaticAndSkeletalMeshes.md
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‎tutorials/SnippetsForStaticAndSkeletalMeshes.md‎

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## SkeletalMesh: Merging
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This is a pretty crazy example, but will focus on a really important requirement: bone names must be unique in a skeleton
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Here we take a SkeletalMesh and we "double it", paying attention to renaming each bone. The new tree will have a root, followed by two "relative roots" each with the whole bone tree. As it is pretty complex to explain, this time it is better to show the screenshot before:
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## SkeletalMesh: Building from Collada
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## SkeletalMesh: Morph Targets

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