@@ -188,62 +188,42 @@ PyObject *py_unreal_engine_editor_command_build(PyObject * self, PyObject * args
188188
189189PyObject *py_unreal_engine_editor_command_save_current_level (PyObject * self, PyObject * args)
190190{
191-
192- if (!GEditor)
193- return PyErr_Format (PyExc_Exception, " no GEditor found" );
194-
195191 FLevelEditorActionCallbacks::Save ();
196192
197- Py_INCREF (Py_None);
198- return Py_None;
193+ Py_RETURN_NONE;
199194}
200195
201196PyObject *py_unreal_engine_editor_command_save_all_levels (PyObject * self, PyObject * args)
202197{
203198
204- if (!GEditor)
205- return PyErr_Format (PyExc_Exception, " no GEditor found" );
206-
207199 FLevelEditorActionCallbacks::SaveAllLevels ();
208200
209- Py_INCREF (Py_None);
210- return Py_None;
201+ Py_RETURN_NONE;
211202}
212203
213204PyObject *py_unreal_engine_editor_save_all (PyObject * self, PyObject * args)
214205{
215206
216- if (!GEditor)
217- return PyErr_Format (PyExc_Exception, " no GEditor found" );
218-
219207 FEditorFileUtils::SaveDirtyPackages (false , true , true , false , false , false );
220208
221- Py_INCREF (Py_None);
222- return Py_None;
209+ Py_RETURN_NONE;
223210}
224211
225212PyObject *py_unreal_engine_editor_command_build_lighting (PyObject * self, PyObject * args)
226213{
227214
228- if (!GEditor)
229- return PyErr_Format (PyExc_Exception, " no GEditor found" );
230-
231215 FLevelEditorActionCallbacks::BuildLightingOnly_Execute ();
232- Py_INCREF (Py_None);
233- return Py_None ;
216+
217+ Py_RETURN_NONE ;
234218}
235219
236220
237221PyObject *py_unreal_engine_editor_deselect_actors (PyObject * self, PyObject * args)
238222{
239223
240- if (!GEditor)
241- return PyErr_Format (PyExc_Exception, " no GEditor found" );
242-
243224 GEditor->SelectNone (true , true , false );
244225
245- Py_INCREF (Py_None);
246- return Py_None;
226+ Py_RETURN_NONE;
247227}
248228
249229PyObject *py_unreal_engine_editor_play (PyObject * self, PyObject * args)
@@ -432,7 +412,7 @@ PyObject *py_unreal_engine_import_asset(PyObject * self, PyObject * args)
432412 if (py_sync && PyObject_IsTrue (py_sync))
433413 {
434414 sync_to_browser = true ;
435- }
415+ }
436416
437417 FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(" AssetTools" );
438418 TArray<UObject *> objects = AssetToolsModule.Get ().ImportAssets (files, UTF8_TO_TCHAR (destination), factory, sync_to_browser);
@@ -742,7 +722,7 @@ PyObject *py_unreal_engine_delete_asset(PyObject * self, PyObject * args)
742722
743723 Py_INCREF (Py_None);
744724 return Py_None;
745- }
725+ }
746726
747727PyObject *py_unreal_engine_delete_object (PyObject * self, PyObject * args)
748728{
@@ -1431,7 +1411,7 @@ PyObject *py_unreal_engine_blueprint_set_variable_visibility(PyObject * self, Py
14311411 if (!PyArg_ParseTuple (args, " OsO:blueprint_set_variable_visibility" , &py_blueprint, &name, &visibility))
14321412 {
14331413 return NULL ;
1434- }
1414+ }
14351415
14361416 if (!ue_is_pyuobject (py_blueprint))
14371417 {
@@ -1883,7 +1863,7 @@ PyObject *py_unreal_engine_move_selected_actors_to_level(PyObject *self, PyObjec
18831863 if (!PyArg_ParseTuple (args, " O:move_selected_actors_to_level" , &py_level))
18841864 {
18851865 return NULL ;
1886- }
1866+ }
18871867
18881868 ULevel *level = ue_py_check_type<ULevel>(py_level);
18891869 if (!level)
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