Operating System
Windows 11
OpenRCT2 build
v0.5.5, develop
Base game
RollerCoaster Tycoon 2
Area(s) with this issue?
This bug is specific to multiplayer
Describe the issue
When a footpath has outdated / cheated intersections, hovering it with the footpath tool automatically fixes the path to only have valid connected edges.
This is apparently not synced to the server and causes a desync as soon as a guest walks onto it and considers taking the now-gone edge.
I wonder if it's either possible to sync this automatic fix (given available permissions) or remove the auto-fixing of the footpath tool online to prevent the desync.
Steps to reproduce
- Play on a multiplayer server.
- Place a footpath guests will walk along.
- Inspect a tile of the footpath with the Tile Inspector and give it an additional connected edge.
- Open the footpath tool and hover the inspected tile. Note this will remove the connected edge.
- Wait for a guest to walk over the tool. This has a chance of it taking the now-gone edge, causing a desync.
Attachments
No response
Operating System
Windows 11
OpenRCT2 build
v0.5.5, develop
Base game
RollerCoaster Tycoon 2
Area(s) with this issue?
This bug is specific to multiplayer
Describe the issue
When a footpath has outdated / cheated intersections, hovering it with the footpath tool automatically fixes the path to only have valid connected edges.
This is apparently not synced to the server and causes a desync as soon as a guest walks onto it and considers taking the now-gone edge.
I wonder if it's either possible to sync this automatic fix (given available permissions) or remove the auto-fixing of the footpath tool online to prevent the desync.
Steps to reproduce
Attachments
No response