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Desync from footpath tool auto-repairing intersections on hover #27174

Description

@RayKoopa

Operating System

Windows 11

OpenRCT2 build

v0.5.5, develop

Base game

RollerCoaster Tycoon 2

Area(s) with this issue?

This bug is specific to multiplayer

Describe the issue

When a footpath has outdated / cheated intersections, hovering it with the footpath tool automatically fixes the path to only have valid connected edges.

This is apparently not synced to the server and causes a desync as soon as a guest walks onto it and considers taking the now-gone edge.

Image

I wonder if it's either possible to sync this automatic fix (given available permissions) or remove the auto-fixing of the footpath tool online to prevent the desync.

Steps to reproduce

  • Play on a multiplayer server.
  • Place a footpath guests will walk along.
  • Inspect a tile of the footpath with the Tile Inspector and give it an additional connected edge.
  • Open the footpath tool and hover the inspected tile. Note this will remove the connected edge.
  • Wait for a guest to walk over the tool. This has a chance of it taking the now-gone edge, causing a desync.

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