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OSVR
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OSVR-Unity-Rendering
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Commits on Jul 5, 2018
Merge pull request #36 from OSVR/reset_yaw
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Commits on Nov 17, 2017
updated comments, marked SetRoomRotationUsingHead and ClearRoomToWorldTransform as deprecated. Uses osvrResetYaw instead.
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Commits on Nov 2, 2017
added reset yaw functionality, replacing setroomrotationusinghead for now
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Commits on Mar 8, 2017
Merge pull request #34 from OSVR/lastRenderInfo
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Commits on Mar 1, 2017
Added mutex to DoRender(). Access lastRenderInfo instead of renderInfo.
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Commits on Feb 20, 2017
Revert "added mutex locks around lastRenderInfo read/writes."
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added mutex locks around lastRenderInfo read/writes.
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Commits on Feb 17, 2017
added a mutex around the write and size-check/read calls so we don't continue to expose a race condition on the s_lastRenderInfo vector.
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Commits on Feb 16, 2017
Don't access s_renderInfo from the Unity thread, instead read from s_lastRenderInfo.
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Commits on Sep 13, 2016
Merge pull request #27 from OSVR/regressionFix
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Fixes a regression causing the display to freeze with image of previous scene.
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Commits on Sep 8, 2016
Merge pull request #26 from OSVR/x86patch
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Merge branch 'd3dCleanup' into x86patch. Removes some code that isn't necessary on the D3D path.
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Explicitly set the renderer type to D3D11. Patches a Unity bug where the renderer type is not set on Windows x86.
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Commits on Jul 19, 2016
Removed some code that isn't necessary on D3D path.
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Commits on Jul 6, 2016
Merge pull request #22 from OSVR/rpavlik-fix-build
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Update RenderManager build target.
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Update CMakeLists.txt
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Commits on May 25, 2016
Merge pull request #19 from OSVR/ryan-cleanup
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Commits on May 20, 2016
Update clang tidy settings.
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Give more context to a "Success!" message
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(Semi-)Properly clean up render buffers in case of failure, and only register them once.
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Ostensibly enable calling RenderManager with a different render library.
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Unify eye buffer selection and casting.
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Improve conditional compilation comments.
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Commits on May 19, 2016
Just use one file for all the logging.
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Remove no-longer-needed .def file
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Be able to log debug messages (from self and render manager) to file.
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Missed one static variable!
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todo notes
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More static hungarian and de-shadowing.
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TODO comments
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Just a dash of Hungarian to distinguish the (large number of) file-static variables.
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Add a todo comment about a presumed bug.
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Re-organize code order so that we can avoid forward declarations and make things inline.
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