The GRUDA Equipment System is an Albion Online-inspired progression system with three dimensions of equipment advancement:
- Tiers (T1-T8): Base power level
- Quality (Novice-Legendary): Crafting quality/enchantment level
- Class Specialization (Berserker, Guardian, Mystic, Warrior): Class-specific bonuses
Assets/uMMORPG/Resources/Items/GRUDA Equipment/
├── Weapons/
│ ├── Sword/
│ ├── Axe/
│ ├── Bow/
│ ├── Crossbow/
│ ├── Dagger/
│ ├── Greataxe/
│ ├── Greatsword/
│ ├── Hammer/
│ ├── Mace/
│ ├── Quarterstaff/
│ ├── Fire Staff/
│ ├── Frost Staff/
│ ├── Holy Staff/
│ ├── Nature Staff/
│ ├── Arcane Staff/
│ └── Cursed Staff/
└── Armor/
├── Cloth/ (Helmet, Chest, Gloves, Boots)
├── Leather/ (Helmet, Chest, Gloves, Boots)
└── Plate/ (Helmet, Chest, Gloves, Boots)
Melee Weapons:
- Sword (One-handed, balanced)
- Axe (One-handed, high damage)
- Mace (One-handed, armor penetration)
- Dagger (One-handed, fast attacks)
- Hammer (Two-handed, crowd control)
- Greataxe (Two-handed, high damage)
- Greatsword (Two-handed, area attacks)
- Quarterstaff (Two-handed, defensive)
Ranged Weapons:
- Bow (Physical ranged, high mobility)
- Crossbow (Physical ranged, high damage)
Magic Weapons (Staves):
- Fire Staff (Fire damage, burst)
- Frost Staff (Ice damage, crowd control)
- Holy Staff (Healing, support)
- Nature Staff (Healing, damage over time)
- Arcane Staff (Arcane damage, utility)
- Cursed Staff (Dark damage, debuffs)
Cloth Armor:
- Best for: Mages, Healers
- Bonuses: Mana, Magic Damage, Cooldown Reduction
- Slots: Helmet, Chest, Gloves, Boots
Leather Armor:
- Best for: Rangers, Rogues
- Bonuses: Energy, Attack Speed, Critical Chance
- Slots: Helmet, Chest, Gloves, Boots
Plate Armor:
- Best for: Warriors, Tanks
- Bonuses: Health, Defense, Block Chance
- Slots: Helmet, Chest, Gloves, Boots
| Tier | Level Req | Power Level | Description |
|---|---|---|---|
| T1 | 1 | Beginner | Starting equipment |
| T2 | 10 | Basic | Early game progression |
| T3 | 20 | Improved | Mid-early game |
| T4 | 30 | Advanced | Mid game |
| T5 | 40 | Expert | Mid-late game |
| T6 | 50 | Master | Late game |
| T7 | 60 | Grandmaster | End game |
| T8 | 70 | Legendary | Max tier |
Base Formula:
- Damage/Defense = Base × (1 + (Tier - 1) × 0.25)
- Health/Mana Bonus = Base × (1 + (Tier - 1) × 0.30)
- Durability = 1000 + (Tier × 100)
Example (T1 Sword):
- Damage Bonus: 10
- Durability: 1100
- Buy Price: 150 gold
- Sell Price: 75 gold
Example (T8 Sword):
- Damage Bonus: 27 (10 × (1 + 7 × 0.25))
- Durability: 1800
- Buy Price: 1200 gold
- Sell Price: 600 gold
| Quality | Bonus Multiplier | Description |
|---|---|---|
| Novice | 1.0× | Base quality |
| Apprentice | 1.1× | +10% stats |
| Journeyman | 1.2× | +20% stats |
| Adept | 1.3× | +30% stats |
| Expert | 1.4× | +40% stats |
| Master | 1.5× | +50% stats |
| Grandmaster | 1.6× | +60% stats |
| Legendary | 1.8× | +80% stats |
Each weapon/armor type has quality subfolders:
Sword/
├── T1 Sword.asset (Base tier item)
├── T2 Sword.asset
├── ...
├── Novice/
│ ├── Berserker/
│ ├── Guardian/
│ ├── Mystic/
│ └── Warrior/
├── Apprentice/
│ ├── Berserker/
│ ├── Guardian/
│ ├── Mystic/
│ └── Warrior/
└── ... (continues for all quality levels)
Berserker:
- Focus: High damage, offense
- Bonuses: +Damage, +Critical Chance, +Attack Speed
- Best Weapons: Greataxe, Greatsword, Axe
- Best Armor: Leather
Guardian:
- Focus: Defense, tanking
- Bonuses: +Health, +Defense, +Block Chance
- Best Weapons: Hammer, Mace, Sword
- Best Armor: Plate
Mystic:
- Focus: Magic damage, mana
- Bonuses: +Mana, +Magic Damage, +Cooldown Reduction
- Best Weapons: Fire/Frost/Arcane/Cursed Staff
- Best Armor: Cloth
Warrior:
- Focus: Balanced, versatile
- Bonuses: +Health, +Damage, +Defense (balanced)
- Best Weapons: Sword, Quarterstaff, Bow
- Best Armor: Leather or Plate
Equipment sets provide additional bonuses when multiple pieces are equipped.
Set Types:
- Class Sets - 4 pieces (Helmet, Chest, Gloves, Boots) of same class
- Tier Sets - All equipment of same tier
- Quality Sets - All equipment of same quality
Set Bonus Examples:
Berserker Set (4 pieces):
- 2 pieces: +5% Critical Chance
- 4 pieces: +10% Damage, +10% Attack Speed
Guardian Set (4 pieces):
- 2 pieces: +100 Health
- 4 pieces: +10% Defense, +5% Block Chance
Mystic Set (4 pieces):
- 2 pieces: +50 Mana
- 4 pieces: +10% Magic Damage, -10% Cooldown
Warrior Set (4 pieces):
- 2 pieces: +50 Health, +5% Damage
- 4 pieces: +5% Defense, +5% Critical Chance
- Each weapon has a ScriptableWeaponSkillList
- Weapon skill lists contain 3-5 skills
- Skills auto-populate skillbar slots 0-4 when weapon is equipped
- Different tiers can have different skill lists
Sword Skills (T1-T3):
- Slot 0: Basic Slash (Auto-attack)
- Slot 1: Power Strike (Damage skill)
- Slot 2: Defensive Stance (Defensive skill)
Sword Skills (T4-T6):
- Slot 0: Enhanced Slash (Better auto-attack)
- Slot 1: Crushing Blow (Higher damage)
- Slot 2: Shield Wall (Better defense)
- Slot 3: Whirlwind (AoE attack)
Sword Skills (T7-T8):
- Slot 0: Master Slash (Best auto-attack)
- Slot 1: Devastating Strike (Highest damage)
- Slot 2: Fortress (Best defense)
- Slot 3: Blade Storm (Large AoE)
- Slot 4: Execute (Finisher skill)
See these additional guides:
- EQUIPMENT_STAT_FORMULAS.md - Detailed stat calculations
- WEAPON_SKILL_LISTS_GUIDE.md - Creating weapon skill lists
- EQUIPMENT_SETS_GUIDE.md - Creating equipment sets
- EQUIPMENT_CHECKLIST.md - Validation checklist