Skip to content

Latest commit

 

History

History
259 lines (202 loc) · 6.5 KB

GRUDA_EQUIPMENT_SYSTEM.md

File metadata and controls

259 lines (202 loc) · 6.5 KB

GRUDA Equipment System - Complete Reference

Overview

The GRUDA Equipment System is an Albion Online-inspired progression system with three dimensions of equipment advancement:

  1. Tiers (T1-T8): Base power level
  2. Quality (Novice-Legendary): Crafting quality/enchantment level
  3. Class Specialization (Berserker, Guardian, Mystic, Warrior): Class-specific bonuses

Equipment Structure

Location

Assets/uMMORPG/Resources/Items/GRUDA Equipment/
├── Weapons/
│   ├── Sword/
│   ├── Axe/
│   ├── Bow/
│   ├── Crossbow/
│   ├── Dagger/
│   ├── Greataxe/
│   ├── Greatsword/
│   ├── Hammer/
│   ├── Mace/
│   ├── Quarterstaff/
│   ├── Fire Staff/
│   ├── Frost Staff/
│   ├── Holy Staff/
│   ├── Nature Staff/
│   ├── Arcane Staff/
│   └── Cursed Staff/
└── Armor/
    ├── Cloth/ (Helmet, Chest, Gloves, Boots)
    ├── Leather/ (Helmet, Chest, Gloves, Boots)
    └── Plate/ (Helmet, Chest, Gloves, Boots)

Weapon Types (16 Total)

Melee Weapons:

  • Sword (One-handed, balanced)
  • Axe (One-handed, high damage)
  • Mace (One-handed, armor penetration)
  • Dagger (One-handed, fast attacks)
  • Hammer (Two-handed, crowd control)
  • Greataxe (Two-handed, high damage)
  • Greatsword (Two-handed, area attacks)
  • Quarterstaff (Two-handed, defensive)

Ranged Weapons:

  • Bow (Physical ranged, high mobility)
  • Crossbow (Physical ranged, high damage)

Magic Weapons (Staves):

  • Fire Staff (Fire damage, burst)
  • Frost Staff (Ice damage, crowd control)
  • Holy Staff (Healing, support)
  • Nature Staff (Healing, damage over time)
  • Arcane Staff (Arcane damage, utility)
  • Cursed Staff (Dark damage, debuffs)

Armor Types (3 Total)

Cloth Armor:

  • Best for: Mages, Healers
  • Bonuses: Mana, Magic Damage, Cooldown Reduction
  • Slots: Helmet, Chest, Gloves, Boots

Leather Armor:

  • Best for: Rangers, Rogues
  • Bonuses: Energy, Attack Speed, Critical Chance
  • Slots: Helmet, Chest, Gloves, Boots

Plate Armor:

  • Best for: Warriors, Tanks
  • Bonuses: Health, Defense, Block Chance
  • Slots: Helmet, Chest, Gloves, Boots

Tier System (T1-T8)

Tier Progression

Tier Level Req Power Level Description
T1 1 Beginner Starting equipment
T2 10 Basic Early game progression
T3 20 Improved Mid-early game
T4 30 Advanced Mid game
T5 40 Expert Mid-late game
T6 50 Master Late game
T7 60 Grandmaster End game
T8 70 Legendary Max tier

Tier Stat Scaling

Base Formula:

  • Damage/Defense = Base × (1 + (Tier - 1) × 0.25)
  • Health/Mana Bonus = Base × (1 + (Tier - 1) × 0.30)
  • Durability = 1000 + (Tier × 100)

Example (T1 Sword):

  • Damage Bonus: 10
  • Durability: 1100
  • Buy Price: 150 gold
  • Sell Price: 75 gold

Example (T8 Sword):

  • Damage Bonus: 27 (10 × (1 + 7 × 0.25))
  • Durability: 1800
  • Buy Price: 1200 gold
  • Sell Price: 600 gold

Quality System (Novice-Legendary)

Quality Levels (8 Total)

Quality Bonus Multiplier Description
Novice 1.0× Base quality
Apprentice 1.1× +10% stats
Journeyman 1.2× +20% stats
Adept 1.3× +30% stats
Expert 1.4× +40% stats
Master 1.5× +50% stats
Grandmaster 1.6× +60% stats
Legendary 1.8× +80% stats

Quality Folder Structure

Each weapon/armor type has quality subfolders:

Sword/
├── T1 Sword.asset (Base tier item)
├── T2 Sword.asset
├── ...
├── Novice/
│   ├── Berserker/
│   ├── Guardian/
│   ├── Mystic/
│   └── Warrior/
├── Apprentice/
│   ├── Berserker/
│   ├── Guardian/
│   ├── Mystic/
│   └── Warrior/
└── ... (continues for all quality levels)

Class Specialization System

Classes (4 Total)

Berserker:

  • Focus: High damage, offense
  • Bonuses: +Damage, +Critical Chance, +Attack Speed
  • Best Weapons: Greataxe, Greatsword, Axe
  • Best Armor: Leather

Guardian:

  • Focus: Defense, tanking
  • Bonuses: +Health, +Defense, +Block Chance
  • Best Weapons: Hammer, Mace, Sword
  • Best Armor: Plate

Mystic:

  • Focus: Magic damage, mana
  • Bonuses: +Mana, +Magic Damage, +Cooldown Reduction
  • Best Weapons: Fire/Frost/Arcane/Cursed Staff
  • Best Armor: Cloth

Warrior:

  • Focus: Balanced, versatile
  • Bonuses: +Health, +Damage, +Defense (balanced)
  • Best Weapons: Sword, Quarterstaff, Bow
  • Best Armor: Leather or Plate

Equipment Sets

Set Bonus System

Equipment sets provide additional bonuses when multiple pieces are equipped.

Set Types:

  1. Class Sets - 4 pieces (Helmet, Chest, Gloves, Boots) of same class
  2. Tier Sets - All equipment of same tier
  3. Quality Sets - All equipment of same quality

Set Bonus Examples:

Berserker Set (4 pieces):

  • 2 pieces: +5% Critical Chance
  • 4 pieces: +10% Damage, +10% Attack Speed

Guardian Set (4 pieces):

  • 2 pieces: +100 Health
  • 4 pieces: +10% Defense, +5% Block Chance

Mystic Set (4 pieces):

  • 2 pieces: +50 Mana
  • 4 pieces: +10% Magic Damage, -10% Cooldown

Warrior Set (4 pieces):

  • 2 pieces: +50 Health, +5% Damage
  • 4 pieces: +5% Defense, +5% Critical Chance

Weapon Skills System

How Weapon Skills Work

  1. Each weapon has a ScriptableWeaponSkillList
  2. Weapon skill lists contain 3-5 skills
  3. Skills auto-populate skillbar slots 0-4 when weapon is equipped
  4. Different tiers can have different skill lists

Weapon Skill List Structure

Sword Skills (T1-T3):
- Slot 0: Basic Slash (Auto-attack)
- Slot 1: Power Strike (Damage skill)
- Slot 2: Defensive Stance (Defensive skill)

Sword Skills (T4-T6):
- Slot 0: Enhanced Slash (Better auto-attack)
- Slot 1: Crushing Blow (Higher damage)
- Slot 2: Shield Wall (Better defense)
- Slot 3: Whirlwind (AoE attack)

Sword Skills (T7-T8):
- Slot 0: Master Slash (Best auto-attack)
- Slot 1: Devastating Strike (Highest damage)
- Slot 2: Fortress (Best defense)
- Slot 3: Blade Storm (Large AoE)
- Slot 4: Execute (Finisher skill)

Next Steps

See these additional guides:

  • EQUIPMENT_STAT_FORMULAS.md - Detailed stat calculations
  • WEAPON_SKILL_LISTS_GUIDE.md - Creating weapon skill lists
  • EQUIPMENT_SETS_GUIDE.md - Creating equipment sets
  • EQUIPMENT_CHECKLIST.md - Validation checklist