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Adds gameservers per node count and distribution - #551
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| nodesCountStats.M(int64(len(gsPerNodes)))) | ||
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| for _, node := range nodes { | ||
| if c, ok := gsPerNodes[node.Name]; ok { |
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nit: can be simplified to unconditional
stats.Record(context.Background(), gsPerNodesCountStats.M(gsPerNodes[node.Name]))
because default value in a map is going to be zero.
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Interesting you found a bug here ! I was counting more than required, when I made the change metrics were different and correct.
jkowalski
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only minor comment, feel free to merge when ready
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@jkowalski you fixed this no ? Still flaky it just passed without changes |
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Addresses #547
I've included gameservers per nodes (count and distribution) in our
Agones GameServersdashboard and move everything related to allocations toAgones Allocations.