GLTFViewer: precompute and bind a dedicated sheen environment map #1652
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| name: Win32/UWP build | |
| on: [push, pull_request] | |
| jobs: | |
| precheks: | |
| name: Win10 -> Pre-checks | |
| runs-on: windows-2025 | |
| steps: | |
| - name: Clone DiligentCore | |
| uses: actions/checkout@v6 | |
| with: | |
| repository: DiligentGraphics/DiligentCore | |
| path: DiligentCore | |
| - name: Clone DiligentSamples | |
| uses: actions/checkout@v6 | |
| with: | |
| path: DiligentSamples | |
| - name: Format validation | |
| shell: cmd | |
| working-directory: ${{github.workspace}}/DiligentSamples/BuildTools/FormatValidation | |
| run: validate_format_win.bat | |
| build: | |
| needs: precheks | |
| runs-on: windows-2025 | |
| strategy: | |
| fail-fast: false | |
| matrix: | |
| name: ["Win10"] | |
| toolset: ["Win32", "x64"] | |
| build_type: ["Debug", "Release"] | |
| cmake_generator: ["Visual Studio 18 2026"] | |
| # Do not build GLSLang and friends to save time as it is built by the Core and Engine CI. | |
| cmake_args: ["-DDILIGENT_NO_WEBGPU=OFF -DDILIGENT_USE_OPENXR=ON"] | |
| platform: ["Win32"] | |
| build_args: ["-- -restore"] | |
| include: | |
| - name: "Win10-Dev" | |
| platform: "Win32" | |
| toolset: "x64" | |
| build_type: "RelWithDebInfo" | |
| cmake_generator: "Visual Studio 18 2026" | |
| cmake_args: "-DDILIGENT_NO_GLSLANG=ON -DDILIGENT_NO_HLSL=ON -DDILIGENT_DEVELOPMENT=ON" | |
| build_args: "-- -restore" | |
| - name: "Win10-Ninja" | |
| platform: "Win32" | |
| toolset: "x64" | |
| build_type: "Debug" | |
| cmake_generator: "Ninja" | |
| cmake_args: "-DDILIGENT_NO_GLSLANG=ON -DDILIGENT_NO_HLSL=ON" | |
| - name: "MinGW" | |
| platform: "Win32" | |
| toolset: "x64" | |
| build_type: "Release" | |
| cmake_generator: "MinGW Makefiles" | |
| cmake_args: "-DDILIGENT_NO_GLSLANG=ON" | |
| - name: "UWP" | |
| platform: "UWP" | |
| toolset: "x64" | |
| build_type: "Debug" | |
| cmake_generator: "Visual Studio 18 2026" | |
| cmake_args: "-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0" | |
| - name: "UWP" | |
| platform: "UWP" | |
| toolset: "x64" | |
| build_type: "Release" | |
| cmake_generator: "Visual Studio 18 2026" | |
| cmake_args: "-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0" | |
| name: Win10 -> ${{ matrix.name }}-${{ matrix.toolset }}, ${{ matrix.build_type }} | |
| steps: | |
| - name: Checkout | |
| uses: DiligentGraphics/github-action/checkout@v25 | |
| - name: Set up build environment | |
| if: success() | |
| uses: DiligentGraphics/github-action/setup-build-env@v25 | |
| with: | |
| platform: ${{ matrix.platform }} | |
| cmake-generator: ${{ matrix.cmake_generator }} | |
| ninja-vs-arch: ${{ matrix.toolset }} | |
| - name: Configure CMake | |
| if: success() | |
| uses: DiligentGraphics/github-action/configure-cmake@v25 | |
| with: | |
| generator: ${{ matrix.cmake_generator }} | |
| vs-arch: ${{ matrix.toolset }} | |
| build-type: ${{ matrix.build_type }} | |
| cmake-args: ${{ matrix.cmake_args }} | |
| - name: Build | |
| id: build | |
| if: success() | |
| uses: DiligentGraphics/github-action/build@v25 | |
| with: | |
| build-args: ${{ matrix.build_args }} | |
| - name: Sample Tests D3D11 | |
| if: ${{ matrix.name == 'Win10' || matrix.name == 'Win8.1' || matrix.name == 'Win10-Ninja' }} | |
| uses: DiligentGraphics/github-action/run-sample-tests@v25 | |
| with: | |
| mode: "d3d11_sw" | |
| golden-image-mode: "compare_update" | |
| - name: Sample Tests D3D12 | |
| # NB: it is essential to include failure() to override the default status check of success() | |
| # that is automatically applied to if conditions that don't contain a status check function. | |
| if: ${{ (success() || failure() && steps.build.outcome == 'success') && (matrix.name == 'Win10' || matrix.name == 'Win10-Ninja') }} | |
| uses: DiligentGraphics/github-action/run-sample-tests@v25 | |
| with: | |
| mode: "d3d12_sw" | |
| golden-image-mode: "compare_update" | |
| - name: Sample Tests WebGPU | |
| # NB: it is essential to include failure() to override the default status check of success() | |
| # that is automatically applied to if conditions that don't contain a status check function. | |
| if: ${{ (success() || failure() && steps.build.outcome == 'success') && (matrix.name == 'Win10') }} | |
| uses: DiligentGraphics/github-action/run-sample-tests@v25 | |
| with: | |
| mode: "wgpu" | |
| golden-image-mode: "compare_update" | |
| - name: Upload Golden Images | |
| uses: actions/upload-artifact@v7 | |
| # NB: it is essential to include failure() to override the default status check of success() | |
| # that is automatically applied to if conditions that don't contain a status check function. | |
| if: ${{ (success() || failure() && steps.build.outcome == 'success') && (matrix.name == 'Win10' || matrix.name == 'Win8.1') }} | |
| with: | |
| name: GoldenImages-${{ matrix.name }}-${{ matrix.toolset }}-${{ matrix.build_type }} | |
| path: | | |
| ${{github.workspace}}/DiligentTestData/GoldenImages | |
| retention-days: 90 |