At present, these fonts work only with the Linux framebuffer port. It is likely that they'll eventually be used with SDLn and DOSVGA, and possibly others, thereby enabling a lot of redundant code to be consolidated.
SDLn in non-wide mode uses its own font format, in which the font is a monochrome Microsoft(R) Windows .bmp file, with 32 characters across and eight down. For example, this is the default SDLn font :
At one time, a wide selection of SDL fonts was distributed with PDCurses. The bmp2psf2 program was written to convert SDL-formatted fonts into the psf2 format. psf2 is more widely used and allows for more than 256 glyphs (in fact, up to 2^32-1 glyphs, with Unicode information.)
This directory contains the SDL fonts after conversion to the psf2 format. See the README file for details on which fonts are which, history, and copyright/licence info.
Tools are available elsewhere for manipulating/converting psf2 fonts.
