#pragma once #include "PythonClass.generated.h" UCLASS() class UPythonClass : public UClass { GENERATED_BODY() public: void SetPyConstructor(PyObject *callable) { py_constructor = callable; Py_INCREF(py_constructor); } void CallPyConstructor(ue_PyUObject *self) { if (!py_constructor) return; PyObject *ret = PyObject_CallObject(py_constructor, Py_BuildValue("(O)", self)); if (!ret) { unreal_engine_py_log_error(); return; } Py_DECREF(ret); } // __dict__ is stored here ue_PyUObject *py_uobject; private: PyObject *py_constructor; };