#include "UnrealEnginePythonPrivatePCH.h" // destructor static void ue_pycallable_dealloc(ue_PyCallable *self) { #if defined(UEPY_MEMORY_DEBUG) UE_LOG(LogPython, Warning, TEXT("Destroying ue_PyCallable %p mapped to UFunction %p"), self, self->u_function); #endif Py_TYPE(self)->tp_free((PyObject *)self); } static PyObject* ue_pycallable_call(ue_PyCallable *self, PyObject *args, PyObject *kw) { if (!self->u_function || !self->u_target || !self->u_function->IsValidLowLevel() || !self->u_target->IsValidLowLevel() || self->u_function->IsPendingKillOrUnreachable() || self->u_target->IsPendingKillOrUnreachable()) { return PyErr_Format(PyExc_Exception, "UFunction/UObject is in invalid state for python callable"); } return py_ue_ufunction_call(self->u_function, self->u_target, args, 0, kw); } static PyTypeObject ue_PyCallableType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.Callable", /* tp_name */ sizeof(ue_PyCallable), /* tp_basicsize */ 0, /* tp_itemsize */ (destructor)ue_pycallable_dealloc, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ (ternaryfunc)ue_pycallable_call, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine Python Callable", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, 0, }; void ue_python_init_callable(PyObject *ue_module) { ue_PyCallableType.tp_new = PyType_GenericNew; if (PyType_Ready(&ue_PyCallableType) < 0) return; Py_INCREF(&ue_PyCallableType); PyModule_AddObject(ue_module, "Callable", (PyObject *)&ue_PyCallableType); } PyObject *py_ue_new_callable(UFunction *u_function, UObject *u_target) { ue_PyCallable *ret = (ue_PyCallable *)PyObject_New(ue_PyCallable, &ue_PyCallableType); ret->u_function = u_function; ret->u_target = u_target; return (PyObject *)ret; } ue_PyCallable *py_ue_is_callable(PyObject *obj) { if (!PyObject_IsInstance(obj, (PyObject *)&ue_PyCallableType)) return nullptr; return (ue_PyCallable *)obj; }