@@ -34206,8 +34206,8 @@ Fires....... something"
3420634206 "pyro" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_pyro.mdl"
3420734207 "spy" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_spy.mdl"
3420834208 "engineer" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_engineer.mdl"
34209- "civilian" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
34210- "saxton" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
34209+ // "civilian" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
34210+ // "saxton" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
3421134211 "mercenary" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
3421234212 }
3421334213 "used_by_classes"
@@ -34221,8 +34221,8 @@ Fires....... something"
3422134221 "pyro" "1"
3422234222 "spy" "1"
3422334223 "engineer" "1"
34224- "civilian" "0"
34225- "saxton" "0"
34224+ // "civilian" "0"
34225+ // "saxton" "0"
3422634226 "mercenary" "1"
3422734227 }
3422834228 }
@@ -34488,8 +34488,8 @@ Fires....... something"
3448834488 "pyro" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_pyro.mdl"
3448934489 "spy" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_spy.mdl"
3449034490 "engineer" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_engineer.mdl"
34491- "civilian" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
34492- "saxton" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
34491+ // "civilian" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
34492+ // "saxton" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_heavy.mdl"
3449334493 "mercenary" "models/workshop/player/items/all_class/hwn2023_demonic_dome/hwn2023_demonic_dome_soldier.mdl"
3449434494//Merc was given the soldier MDL for the second slot since it sits a bit closer to the face than the Heavy version does, which fits hats nicer
3449534495 }
@@ -34504,8 +34504,8 @@ Fires....... something"
3450434504 "pyro" "1"
3450534505 "spy" "1"
3450634506 "engineer" "1"
34507- "civilian" "0"
34508- "saxton" "0"
34507+ // "civilian" "0"
34508+ // "saxton" "0"
3450934509 "mercenary" "1"
3451034510 }
3451134511 }
@@ -34552,7 +34552,7 @@ Fires....... something"
3455234552 "heavy" "models/workshop/player/items/all_class/dec20_particulate_protector/dec20_particulate_protector_heavy.mdl"
3455334553 "engineer" "models/workshop/player/items/all_class/dec20_particulate_protector/dec20_particulate_protector_engineer.mdl"
3455434554//stupid thing is disabled but it was showing up in the inventory anyways
34555- "civilian" "models/workshop/player/items/all_class/dec20_particulate_protector/dec20_particulate_protector_soldier.mdl"
34555+ // "civilian" "models/workshop/player/items/all_class/dec20_particulate_protector/dec20_particulate_protector_soldier.mdl"
3455634556 "mercenary" "models/workshop/player/items/all_class/dec20_particulate_protector/dec20_particulate_protector_heavy.mdl"
3455734557 }
3455834558 "used_by_classes"
@@ -34563,7 +34563,7 @@ Fires....... something"
3456334563 "medic" "1"
3456434564 "heavy" "1"
3456534565 "engineer" "1"
34566- "civilian" "0"
34566+ // "civilian" "0"
3456734567 "mercenary" "1"
3456834568 }
3456934569 }
@@ -34616,6 +34616,331 @@ Fires....... something"
3461634616 "engineer" "1"
3461734617 }
3461834618 }
34619+ "30636"
34620+ {
34621+ "name" "Fortunate Son"
34622+ "prefab" "no_craft hat marketable"
34623+ "item_name" "#TF_cc_summer2015_fortunate_son"
34624+ "item_description" "#TF_cc_summer2015_fortunate_son_Desc"
34625+ "item_type_name" "#TF_Wearable_Helmet"
34626+ "equip_region" "hat"
34627+ "visuals"
34628+ {
34629+ "player_bodygroups"
34630+ {
34631+ "hat" "1"
34632+ "headphones" "1"
34633+ }
34634+ }
34635+ "image_inventory" "backpack/workshop/player/items/scout/cc_summer2015_fortunate_son/cc_summer2015_fortunate_son"
34636+ "capabilities"
34637+ {
34638+ "can_craft_count" "1"
34639+ }
34640+ "model_player" "models/workshop/player/items/scout/cc_summer2015_fortunate_son/cc_summer2015_fortunate_son.mdl"
34641+ "used_by_classes"
34642+ {
34643+ "scout" "1"
34644+ }
34645+ "mouse_pressed_sound" "ui/item_helmet_pickup.wav"
34646+ "drop_sound" "ui/item_helmet_drop.wav"
34647+ }
34648+ "31365"
34649+ {
34650+ "name" "Medical Emergency"
34651+ "prefab" "no_craft misc marketable"
34652+ "item_name" "#TF_sum23_medical_emergency"
34653+ "item_description" "#TF_sum23_medical_emergency_Desc"
34654+ "item_type_name" "#TF_Wearable_Medkit"
34655+ "equip_region" "medic_hip"
34656+ "image_inventory" "backpack/workshop/player/items/medic/sum23_medical_emergency/sum23_medical_emergency"
34657+ "capabilities"
34658+ {
34659+ "can_craft_count" "1"
34660+ }
34661+ "model_player" "models/workshop/player/items/medic/sum23_medical_emergency/sum23_medical_emergency.mdl"
34662+ "used_by_classes"
34663+ {
34664+ "medic" "1"
34665+ }
34666+ }
34667+ "666"
34668+ {
34669+ "name" "The B.M.O.C."
34670+ "first_sale_date" "2011/12/15"
34671+ "prefab" "hat"
34672+ "craft_class" ""
34673+ "capabilities"
34674+ {
34675+ "paintable" "1"
34676+ }
34677+ "item_name" "#TF_Winter2011_SantaHat"
34678+ "item_description" "#TF_Winter2011_SantaHat_Desc"
34679+ "item_type_name" "#TF_Wearable_Holiday_Hat"
34680+ "image_inventory" "backpack/player/items/all_class/xms_santa_hat_demo"
34681+ "propername" "1"
34682+ "drop_type" "drop"
34683+ "model_player_per_class"
34684+ {
34685+ "scout" "models/player/items/all_class/xms_santa_hat_scout.mdl"
34686+ "sniper" "models/player/items/all_class/xms_santa_hat_sniper.mdl"
34687+ "soldier" "models/player/items/all_class/xms_santa_hat_soldier.mdl"
34688+ "demoman" "models/player/items/all_class/xms_santa_hat_demo.mdl"
34689+ "medic" "models/player/items/all_class/xms_santa_hat_medic.mdl"
34690+ "heavy" "models/player/items/all_class/xms_santa_hat_heavy.mdl"
34691+ "spy" "models/player/items/all_class/xms_santa_hat_spy.mdl"
34692+ "engineer" "models/player/items/all_class/xms_santa_hat_engineer.mdl"
34693+ "pyro" "models/player/items/all_class/xms_santa_hat_pyro.mdl"
34694+ "mercenary" "models/player/items/all_class/xms_santa_hat_heavy.mdl"
34695+ }
34696+ "used_by_classes"
34697+ {
34698+ "scout" "1"
34699+ "sniper" "1"
34700+ "soldier" "1"
34701+ "demoman" "1"
34702+ "medic" "1"
34703+ "heavy" "1"
34704+ "spy" "1"
34705+ "engineer" "1"
34706+ "pyro" "1"
34707+ "mercenary" "1"
34708+ }
34709+ "visuals"
34710+ {
34711+ "player_bodygroups"
34712+ {
34713+ "hat" "1"
34714+ "headphones" "1"
34715+ }
34716+ }
34717+ "static_attrs"
34718+ {
34719+ "limited quantity item" "1"
34720+ }
34721+ }
34722+ "30470"
34723+ {
34724+ "name" "The Biomech Backpack"
34725+ "prefab" "misc"
34726+ "first_sale_date" "2014/11/13"
34727+ "item_type_name" "#TF_Wearable_Costume"
34728+ "item_name" "#TF_BiomechBackpack"
34729+ "item_description" "#TF_BiomechBackpack_Desc"
34730+ "equip_region" "back"
34731+ "propername" "1"
34732+ "image_inventory" "backpack/workshop_partner/player/items/scout/ai_body/ai_body"
34733+ "capabilities"
34734+ {
34735+ "can_craft_count" "1"
34736+ }
34737+ "model_player" "models/workshop_partner/player/items/scout/ai_body/ai_body.mdl"
34738+ "holiday_restriction" "halloween_or_fullmoon"
34739+ "used_by_classes"
34740+ {
34741+ "scout" "1"
34742+ }
34743+ }
34744+ "30471"
34745+ {
34746+ "name" "The Alien Cranium"
34747+ "prefab" "hat"
34748+ "first_sale_date" "2014/11/13"
34749+ "item_type_name" "#TF_Wearable_Costume"
34750+ "item_name" "#TF_AlienCranium"
34751+ "item_description" "#TF_AlienCranium_Desc"
34752+ "propername" "1"
34753+ "visuals"
34754+ {
34755+ "player_bodygroups"
34756+ {
34757+ "hat" "1"
34758+ "headphones" "1"
34759+ }
34760+ }
34761+ "image_inventory" "backpack/workshop_partner/player/items/scout/ai_head/ai_head"
34762+ "capabilities"
34763+ {
34764+ "can_craft_count" "1"
34765+ }
34766+ "model_player" "models/workshop_partner/player/items/scout/ai_head/ai_head.mdl"
34767+ "holiday_restriction" "halloween_or_fullmoon"
34768+ "used_by_classes"
34769+ {
34770+ "scout" "1"
34771+ "civilian" "1"
34772+ "mercenary" "1"
34773+ "john" "1"
34774+ }
34775+ }
34776+ "30472"
34777+ {
34778+ "name" "The Xeno Suit"
34779+ "prefab" "halloween2014 no_craft misc"
34780+ "item_name" "#TF_XenoSuit"
34781+ "item_description" "#TF_XenoSuit_Desc"
34782+ "item_type_name" "#TF_Wearable_Costume"
34783+ "propername" "1"
34784+ "item_quality" "unique"
34785+ "item_slot" "misc2"
34786+ "item_class" "tf_wearable"
34787+ "propername" "1"
34788+ "show_in_armory" "1"
34789+ "propername" "1"
34790+ "equip_regions"
34791+ {
34792+ "scout_pants" "1"
34793+ "feet" "1"
34794+ }
34795+ "visuals"
34796+ {
34797+ "player_bodygroups"
34798+ {
34799+ "shoes_socks" "1"
34800+ }
34801+ }
34802+ "capabilities"
34803+ {
34804+ "can_craft_count" "1"
34805+ }
34806+ "image_inventory" "backpack/workshop_partner/player/items/scout/ai_legs/ai_legs"
34807+ "model_player" "models/workshop_partner/player/items/scout/ai_legs/ai_legs.mdl"
34808+ "used_by_classes"
34809+ {
34810+ "scout" "1"
34811+ }
34812+ }
34813+ "31200"
34814+ {
34815+ "name" "Thousand-Yard Stare"
34816+ "prefab" "no_craft hat marketable"
34817+ "item_name" "#TF_sum21_thousand_yard"
34818+ "item_description" "#TF_sum21_thousand_yard_Desc"
34819+ "equip_region" "hat"
34820+ "drop_type" "drop"
34821+ "image_inventory" "backpack/workshop/player/items/soldier/sum21_thousand_yard_style1/sum21_thousand_yard_style1"
34822+ "capabilities"
34823+ {
34824+ "can_craft_count" "1"
34825+ "paintable" "1"
34826+ }
34827+ "model_player" "models/workshop/player/items/soldier/sum21_thousand_yard_style2/sum21_thousand_yard_style2.mdl"
34828+ "used_by_classes"
34829+ {
34830+ "soldier" "1"
34831+ }
34832+ "visuals"
34833+ {
34834+ "player_bodygroups"
34835+ {
34836+ "hat" "1"
34837+ }
34838+ "styles"
34839+ {
34840+ "0"
34841+ {
34842+ "name" "#TF_sum21_thousand_yard_style2"
34843+ "model_player" "models/workshop/player/items/soldier/sum21_thousand_yard_style2/sum21_thousand_yard_style2.mdl"
34844+ "skin_red" "0"
34845+ "skin_blu" "1"
34846+ }
34847+ "1"
34848+ {
34849+ "name" "#TF_sum21_thousand_yard_style1"
34850+ "model_player" "models/workshop/player/items/soldier/sum21_thousand_yard_style1/sum21_thousand_yard_style1.mdl"
34851+ "skin_red" "0"
34852+ "skin_blu" "1"
34853+ }
34854+ }
34855+ }
34856+ }
34857+ "30937"
34858+ {
34859+ "name" "The Cat's Pajamas"
34860+ "prefab" "no_craft hat marketable"
34861+ "item_name" "#TF_dec17_cats_pajamas"
34862+ "item_description" "#TF_dec17_cats_pajamas_Desc"
34863+ "item_type_name" "#TF_Wearable_Hood"
34864+ "equip_region" "hat"
34865+ "propername" "1"
34866+ "image_inventory" "backpack/workshop/player/items/pyro/dec17_cats_pajamas/dec17_cats_pajamas"
34867+ "capabilities"
34868+ {
34869+ "can_craft_count" "1"
34870+ "paintable" "1"
34871+ }
34872+ "model_player" "models/workshop/player/items/pyro/dec17_cats_pajamas/dec17_cats_pajamas.mdl"
34873+ "used_by_classes"
34874+ {
34875+ "pyro" "1"
34876+ }
34877+ "mouse_pressed_sound" "ui/item_hat_pickup.wav"
34878+ "drop_sound" "ui/item_hat_drop.wav"
34879+ }
34880+ "30826"
34881+ {
34882+ "name" "Sweet Smissmas Sweater"
34883+ "prefab" "valve misc"
34884+ "item_name" "#TF_dec16_smissmas_sweater"
34885+ "item_description" "#TF_dec16_smissmas_sweater_Desc"
34886+ "item_type_name" "#TF_Wearable_Sweater"
34887+ "item_slot" "misc2"
34888+ "visuals"
34889+ {
34890+ "player_bodygroups"
34891+ {
34892+ "grenades" "1"
34893+ }
34894+ }
34895+ "image_inventory" "backpack/workshop/player/items/pyro/dec16_smissmas_sweater/dec16_smissmas_sweater"
34896+ "model_player" "models/workshop/player/items/pyro/dec16_smissmas_sweater/dec16_smissmas_sweater.mdl"
34897+ "used_by_classes"
34898+ {
34899+ "pyro" "1"
34900+ }
34901+ "mouse_pressed_sound" "ui/item_hat_pickup.wav"
34902+ "drop_sound" "ui/item_hat_drop.wav"
34903+ }
34904+ "31004"
34905+ {
34906+ "name" "Pyro in Chinatown"
34907+ "prefab" "no_craft misc marketable"
34908+ "item_name" "#TF_hwn2018_pyro_in_chinatown"
34909+ "item_description" "#TF_hwn2018_pyro_in_chinatown_Desc"
34910+ "item_type_name" "#TF_Wearable_Flair"
34911+ "equip_region" "glasses"
34912+ "image_inventory" "backpack/workshop/player/items/pyro/hwn2018_pyro_in_chinatown/hwn2018_pyro_in_chinatown"
34913+ "capabilities"
34914+ {
34915+ "can_craft_count" "1"
34916+ "paintable" "1"
34917+ }
34918+ "model_player" "models/workshop/player/items/pyro/hwn2018_pyro_in_chinatown/hwn2018_pyro_in_chinatown.mdl"
34919+ "used_by_classes"
34920+ {
34921+ "pyro" "1"
34922+ }
34923+ "visuals"
34924+ {
34925+ "styles"
34926+ {
34927+ "0"
34928+ {
34929+ "model_player" "models/workshop/player/items/pyro/hwn2018_pyro_in_chinatown/hwn2018_pyro_in_chinatown.mdl"
34930+ "name" "#TF_hwn2018_pyro_in_chinatown_style1"
34931+ "skin_red" "0"
34932+ "skin_blu" "1"
34933+ }
34934+ "1"
34935+ {
34936+ "model_player" "models/workshop/player/items/pyro/hwn2018_pyro_in_little_chinatown/hwn2018_pyro_in_little_chinatown.mdl"
34937+ "name" "#TF_hwn2018_pyro_in_chinatown_style2"
34938+ "skin_red" "0"
34939+ "skin_blu" "1"
34940+ }
34941+ }
34942+ }
34943+ }
3461934944 "30239"
3462034945 {
3462134946 "name" "The Freedom Feathers"
0 commit comments