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Copy pathobjects.txt
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150 lines (146 loc) · 3.8 KB
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objects
{
// Engineer Objects
OBJ_SENTRYGUN
{
ClassName obj_sentrygun
StatusName "#TF_Object_Sentry"
BuildTime 10
MaxObjects 1
Cost 130
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Sentry Gun"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 0
SapperAttachTime 0.0
IconActive obj_sentrygun
IconInactive obj_sentrygun
IconMenu hud_menu_sentry_build
UseItemInfo 1
Viewmodel "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
Playermodel "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
DisplayPriority 4
HudStatusIcon "obj_status_sentrygun_1"
VisibleInWeaponSelection 0
ExplodeSound "Building_Sentry.Explode"
ExplodeEffect "ExplosionCore_buildings"
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
RequiresOwnBuilder 0
}
OBJ_DISPENSER
{
ClassName obj_dispenser
StatusName "#TF_Object_Dispenser"
BuildTime 20
MaxObjects 1
Cost 100
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Dispenser"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 1
SapperAttachTime 0.0
IconActive obj_dispenser
IconInactive obj_dispenser
IconMenu hud_menu_dispenser_build
UseItemInfo 1
Viewmodel "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
Playermodel "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
DisplayPriority 3
HudStatusIcon "obj_status_dispenser"
VisibleInWeaponSelection 0
ExplodeSound "Building_Dispenser.Explode"
ExplodeEffect "ExplosionCore_buildings"
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
RequiresOwnBuilder 0
}
OBJ_TELEPORTER
{
ClassName obj_teleporter
StatusName "#TF_Object_Tele"
BuildTime 20
MaxObjects 1
Cost 50
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Teleporter"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 2
SapperAttachTime 0.0
IconActive obj_teleporter_entrance
IconInactive obj_teleporter_entrance
IconMenu hud_menu_tele_entrance_build
SolidToPlayerMovement 1
UseItemInfo 1
Viewmodel "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
Playermodel "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
DisplayPriority 2
HudStatusIcon "obj_status_tele_entrance"
VisibleInWeaponSelection 0
ExplodeSound "Building_Teleporter.Explode"
ExplodeEffect "ExplosionCore_buildings"
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
RequiresOwnBuilder 0
AltModes
{
AltMode0
{
StatusName "#TF_Object_Tele"
ModeName "#TF_Teleporter_Mode_Entrance"
IconMenu hud_menu_tele_entrance_build
}
AltMode1
{
StatusName "#TF_Object_Tele"
ModeName "#TF_Teleporter_Mode_Exit"
IconMenu hud_menu_tele_exit_build
}
}
}
OBJ_ATTACHMENT_SAPPER
{
ClassName obj_attachment_sapper
StatusName "Object Sapper"
BuildTime 0.1
MaxObjects -1
Cost 0
CostMultiplier 1
UpgradeCost 0
UpgradeDuration 0
MaxUpgradeLevel 0
BuilderWeaponName "Object Sapper"
BuilderPlacementString "Place on object"
SelectionSlot 1
SelectionPosition 0
SapperAttachTime 0.0
IconActive obj_attachment_sapper
IconInactive obj_attachment_sapper
IconMenu hud_menu_tele_entrance_build
UseItemInfo 1
Viewmodel "models/weapons/c_models/c_sapper/c_sapper.mdl"
Playermodel "models/weapons/c_models/c_sapper/c_sapper.mdl"
DisplayPriority 1
HudStatusIcon "obj_status_sapper"
VisibleInWeaponSelection 1
autoswitchto 1
ExplodeSound "Weapon_Sapper.Removed"
ExplodeEffect "ExplosionCore_sapperdestroyed"
MetalToDropInGibs 10
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
RequiresOwnBuilder 0
}
}