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Update Subclassing_API.md
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‎docs/Subclassing_API.md‎

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@@ -5,6 +5,8 @@ This is the most advanced way to use Python for your gameplay logic, developing
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It resembles the native way you would work with unreal and c++ but in a (more or less ;) pythonic way.
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Anything you define in python subclasses of UObjects is automatically exposed to Blueprints. As python is a dynamic language without strong encapsulation concepts, this looks (at least currently) the best approach from a python-developer point of view.
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The system is still under heavy development and new ideas are popping up constantly (the main objective is to simplify and speed up end-users development)
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Subclassing

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