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/*
* MIT License
*
* Copyright (c) 2016 Chris Martin (OmniCypher-), Dylan Curzon (curz46), Connor Hartley (ConnorHartley)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.github.abilityapi.abilityapi;
import com.github.abilityapi.abilityapi.ability.AbilityManager;
import com.github.abilityapi.abilityapi.sequence.SequenceManager;
import com.github.abilityapi.abilityapi.services.AbilityService;
import com.github.abilityapi.abilityapi.services.SequenceService;
import com.github.abilityapi.abilityapi.services.UserService;
import com.google.inject.Inject;
import org.bstats.sponge.MetricsLite;
import org.spongepowered.api.event.Listener;
import org.spongepowered.api.event.game.state.GameStartingServerEvent;
import org.spongepowered.api.event.game.state.GameStoppingServerEvent;
import org.spongepowered.api.plugin.Plugin;
import org.spongepowered.api.plugin.PluginContainer;
import java.util.ArrayList;
import java.util.List;
@Plugin(
id = "abilityapi",
name = "AbilityAPI",
version = "0.3",
description = "An action and condition based Ability system.",
authors = {
"Chris Martin (OmniCypher-)",
"Dylan Curzon (curz46)",
"Connor Hartley (ConnorHartley)"
}
)
public class AbilityAPI {
@Inject
private MetricsLite metrics;
@Inject
private PluginContainer pluginContainer;
public PluginContainer getPluginContainer() {
return this.pluginContainer;
}
private AbilityManager abilityManager;
private SequenceManager sequenceManager;
private AbilityService abilityService;
private SequenceService sequenceService;
private UserService userService;
private final List<Service> services = new ArrayList<>();
@Listener
public void onServerStart(GameStartingServerEvent event) {
this.abilityManager = new AbilityManager(this);
this.sequenceManager = new SequenceManager(this.abilityManager, this);
this.abilityService = new AbilityService(this, this.abilityManager);
this.sequenceService = new SequenceService(this, this.sequenceManager);
this.userService = new UserService(this);
this.services.add(this.abilityService);
this.services.add(this.sequenceService);
this.services.add(this.userService);
this.services.forEach(Service::start);
}
@Listener
public void onServerStop(GameStoppingServerEvent event) {
this.services.forEach(Service::stop);
}
}