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UnrealEnginePython
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UnrealEnginePython
/
tutorials
/
PlottingGraphsWithMatplotlibAndUnrealEnginePython_Assets
/
graph_texture.py
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master
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UnrealEnginePython
/
tutorials
/
PlottingGraphsWithMatplotlibAndUnrealEnginePython_Assets
/
graph_texture.py
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import
unreal_engine
as
ue
# EPixelFormat defines the various pixel formats for a texture/image, we will use RGBA with 8bit per channel
from
unreal_engine
.
enums
import
EPixelFormat
import
matplotlib
# set the Agg renderer as we do not need any toolkit
matplotlib
.
use
(
'Agg'
)
import
matplotlib
.
pyplot
as
plt
# set texture/plot dimensions and dpi, ensure dpi is a float !
width
=
1024
height
=
1024
dpi
=
72.0
# create a new figure with the specified sizes
fig
=
plt
.
figure
(
1
)
fig
.
set_dpi
(
dpi
)
fig
.
set_figwidth
(
width
/
dpi
)
fig
.
set_figheight
(
height
/
dpi
)
# plot a simple graph with a label on the y axis
plt
.
plot
([
1
,
2
,
3
,
4
])
plt
.
ylabel
(
'some numbers'
)
# draw the graph (in memory)
fig
.
canvas
.
draw
()
# create a texture in memory (will be saved later)
texture
=
ue
.
create_transient_texture
(
width
,
height
,
EPixelFormat
.
PF_R8G8B8A8
)
# copy pixels from matplotlib canvas to the texture as RGBA
texture
.
texture_set_data
(
fig
.
canvas
.
buffer_rgba
())
# save the texture
texture
.
save_package
(
'/Game/FirstGraphTexture'
)
# open its editor
ue
.
open_editor_for_asset
(
texture
)
You can’t perform that action at this time.